Why do tanks get all these super ridiculous things in their tree while mages hardly get anything.
Every single thing in this tree does nothing to help mages, yeah there's some cool little magic resist niches but THERE'S NO MAGIC PENETRATION, if I'm playing any of these:

WHICH ARE ACTUAL MAGES, the stupid Sudden Impact perk wont do anything because they're based off Assassins or again TANKS who have dashes. I don't want fucking Ability Power, I want Magic penetration, which I can't get anymore from the runes since they no longer "exist," free magic damage is useless when anyone can just build a
to remove practically 60% of the damage, I'm sick of laning against people who can easily counter me with just a
, now you remove the magic penetration off of everything AND you make it so people can still have a
AND have a shield ON TOP of that. What was wrong with the old runes, this just made the game more convoluted for squishies and a fiesta for tanks who can just walk up to you and start slapping whilst also having tons of tenacity to be immune to everything but knockups.
Meanwhile the tank tree, if we're including the "bend rules" tree, has a Sion passive on it, a Rift Herald, free movement speed, 100 free health at level 1, AND unlike mages, but quite the opposite, free armor and magic resist.