Idea for Jinx's W

StarGuardianWeeb··1 votes·301 views

(((EDIT: someone said below but a better idea than this: Crit scaling damage like xayah's E. gives you the insane "OMG OP" damage BUT you have to commit to a 100% crit build (ori guess at least 70%) so thats 3-4 items you HAVE to by for that damage, plus boots. Also it's dmg could be toned down if its REALLY that big a deal like 20 or 25 minutes in the game for a marksmen to do lots of damage)))

Hey so Jinx is pretty much the reason I started playing, and awhile back they tested making her W crit and I guess it was "outrageous" cause with the modifiers it was like basically 1k in damage if you built either Last whisper item. Okay thats a lot.

But on the other hand MissFortune can do stuff like that? And from level 1 she has an ability that guarantees a 100% crit as long as you CS really well. So it stands to reason a taser should be on par with a small iron ball? :P I thought maybe "Zap can 100% critically strike champions below 15% health" ala Pantheon but thats basically the op BS we wanna avoid. I also thought maybe make it so the Crit is never 100% but only triggered below ~25% HP (Worded like "Zap can critically strike champs under 25% health for 200%") but that felt too RNG and when you build full crit it's the same problem as above. but thenI thought Why not make it interact with her kit/her best supports such as Blitzcrank Morgana Thresh

So what about something like "If the target is currently affected by CC, Zap will critically strike"

Bam! It's thematic in the "taser of death" vibe, it already works with playstyle (CC and hook champs are already best with Jinx) and its a REAL buff unlike that E mana cost. This would even make the E buff look better cause I could more reliably throw my snares to try and catch someone out, and if it succeeds i can capitalize with a serious penalty, instead of just tickling a tank who stepped on them to escort the team. (or if this works too well, revert or nerf the E. It's mainly an escape tool anyways unless someone is REALLY out of position)

In conclusion please let Zap be awesome and really feel like a super death taser. Thank you. [slayer-jinx-catface]

9 Comments

undesirable team2 votes

more broken then caitlyn

StarGuardianWeeb1 votes

How is a thin telegraphed minion blocked skillshot that could crit if you happen to land CC more op than traps which already snare for 2 seconds, guarantee a passive (which does more than crit levels), last for 7 years, and can be placed under turrets to zone?

Inting Pillow1 votes

Zap's damage is already absurd. You want that evil spell to do more?

Fairyfleur2 votes

Meh, it has a very thin hitbox and a startup time.

Inting Pillow1 votes

so that means that when I get hit by CC which may or may not have a long startup or thin hitbox i deserve to lose over half my health instantly to one spell in the early game?

StarGuardianWeeb1 votes

MissFortune "I was standing behind a minion while trying to farm and i lost half my health instantly" Jhin "My opponent landed the same kind of CC proposed here so i landed my own CC and used my 4th AA to take half their health instantly" Draven "I build one AD item, any item, and i take half their health instantly"

Like, it's what marksmen do. I think asking for a 115 mana combo that requires not 1 but 2 HIGHLY telegraphed skillshots (one of which can be minion blocked) in order to take half your health isn't asking much. Jinx feels less like a terrifying damage dealing hyper carry and more like "well they banned MF, Draven,AND Cait so i guess so"

StarGuardianWeeb2 votes

What command said. If you cant dodge it you kinda deserve to eat that damage, and if you got CCed then she deserves to capitalize.

xToxicOsirisx1 votes

As a Jinx main, she really doesn't need buffs RN. She may not be highly favored right now, but I would certainly rate her A-tier, if not B-tier at least.

If anything, all it really needs is something like crit scaling, ala Xayah E.

But even then it's not even that necessary.

StarGuardianWeeb1 votes

As also a jinx main i respectfully disagree. She needed buffs, They tested buffs, Said buffs were a little nuts since it was 200% crit on an ability with a 100% ratio, so they took them away and "buffed" her E by making it cost up to 20 less mana as you level it, But you dont level her E until last (IE levels 12+) and by then im either the fed hyper carry she is supposed to be tearing my way through the enemies, or im a sitting duck that got bullied all game by WAY more aggressive marksmen (Some listed below) so all i have is a feather duster for a W and a BB gun/soda bottle launcher to teamfight with.

I wouldnt mind crit scaling ALA Xayah E thats actually a lot better than my idea and like it. Would even give a different leveling path (right now anyone maxing anything other than R-Q-W-E is pretty much asking to be fucked up with snowballing being theme of the year) but to say she doesnt really need buffs would be mildly inaccurate as there's 0 reason to pick her over other marksmen except for her fanbase/popularity. Kog and MF attack faster, Jihn and Xayah have better kit CCs, Ez and ashe come with global ults, and I doubt I have to go into why you pick twitch or draven like, ever.

Im not saying shes bad or garbage, i'm saying she isnt performing at levels she should be or have a unique feeling as a marksmen in game aside from her passive, and this would be a great buff to fix those. I'd even gladly take a nerf elsewhere like her Q or even raise the Ws cost

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