Idea for malz rework
Ok he is the "prophet" of the void, He who gets visions.
Starting from ground up Passive - Visions of the prophet- Every 30 seconds (reduced by cdr) malz creates a ward that lasts 30 seconds (plus 2sec per 100 ap). wards have 1 hp an grant 5 gold on death q- Void Gate- malz creates a wall that does minor dmg during its duration to enemy units near it. Lasts lasts for X seconds where x is half of spells rank. W- Terror of the void - Malz summons minions that "evolve" as he ranks the spell, Starting as current incarnation, and gaining hp/dmg/movespeed. E- Visions of the void - current skill as is r- Nether Beast- Malz summons a large monster to his service from the void. Gains bonus stats based off the buff malz has Blue- reduced timer between "large" attacks red- increased health Purple(baron) - increased dmg
This is to play off the master/ brigner of the void that he is. still keeps him immobile an switches his playstyle to "sight" and obj.