Can we talk about DIANA?

Olívía··2 votes·1,754 views

IS THERE ANY WORLD WHERE THIS CHAMP Diana DOESN'T GET SHIT ON REALLY HARD EARLY GAME? I mean her passive is so shit given how all other champions now can 1 shot you pre-6.

30 Comments

Naymliss4 votes

It's almost like that's supposed to be her counterplay. After early game she can just one shot any squishy whenever she wants(from watching various high elo streams) , so I don't see how having a weak early game is that bad of a downside, especially considering most assassins are weak early too.

Olívía1 votes

You can one shot any squishy and they can also one shot you. Your skills allow only for one whole combo + r, if you miss any of your abilities you're at a bad situation. You can't just discount her weak early game as a counter play, she is undeniably a champ who's feast or famine but more on famine side.

Given with the gold change in this patch (which means farming is essential), really bad early game can punish you so hard.

Toxic Diana1 votes

Her late game is actually trash. She can't "oneshot" anyone at lvl 18 and is almost useless in teamfights. They need to either buff her early game or late game.

MrHaZeYo2 votes

She's a beast mid game though. Idk I don't even think she has that bad of a problem farming it out pre-6. I bring TP and will start Cor Pot in rough match ups though.

Olívía1 votes

But she can only be that beast if she doesn't get shit on so hard early game considering how everyone else does significantly BIG DMG now. She's also mana hungry considering your w is your friend early game to farm safely without getting to half health early lane phase.

She honestly needs a buff, a little ooomph. it has been a long time since I saw her name in patch notes.

MrHaZeYo1 votes

A lot of her problem is she's a assassin in a bruisers play kit. They need to move her one way or the other.

Olívía1 votes

Yeah and she's one of those assassins who don't have any escape mechanism at all. She's like an all in or nothing LATE LATE game champ. Also, In my own opinion they should give her back her passive, idk why they even changed it.

MrHaZeYo2 votes

That's just it, she isn't a assassin for the reasons you said. She was meant to be a Bruiser/Diver, but people play her as a assassin.

Just look at her kit, it screams bruiser/diver. She just has the numbers/scaling to delete someone. Like I said she needs to be changed, preferably into the Diver spot.

Tahminatrix 1 votes

She is already an effective diver, its just that people are building full ap and mistaking an assassin build for a diving build.

MrHaZeYo1 votes

While I agree, she does need some change to be more effective in the diver slot.

DW Diana1 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=n07VKZId,comment-id=000000000000000000000000,timestamp=2018-04-29T20:33:06.493+0000)

She is already an effective diver, its just that people are building full ap and mistaking an assassin build for a diving build.

You're forgetting she is one of only two AP divers. Both her and Elise build the way the do for sudden burst, with some sustain afterwards. They prioritise health and burst over MR and Armour because unlike AD champions their options to build tanky and still scale is very limited (no AP stereks, no AP titanic, poor scaling on lichbane without decent AP unlike triforce for AD).

About the tankiest thing I ever build on Diana is Zonya's and thats because of the activate after I've deleted the backline, not for the armour.

OatheSworn1 votes

{quoted}

But she can only be that beast if she doesn't get shit on so hard early game considering how everyone else does significantly BIG DMG now. She's also mana hungry considering your w is your friend early game to farm safely without getting to half health early lane phase.

She honestly needs a buff, a little ooomph. it has been a long time since I saw her name in patch notes.

I think you should watch some Diana videos on youtube. It's not fun if you get deleted before you even realize that she has thrown a Q.

Tahminatrix 2 votes

Diana passive is AMAZING though, its just gated behind item 3124 item 3146 which both take awhile to get.

Olívía1 votes

I don't think those items are optimal, given how item 3115 and item 3152 are much more cost-efficient.

Tahminatrix 1 votes

you buy item 3115 too ?? and holy hell item 3152 is not more cost efficient at all unless you absolutely need it for the dash,

Nashors + rageblade gives Diana more than a 1.0 ap ratio on her autos with a lot of the damage coming in her aoe

Toxic Diana1 votes

Were you the guy that commented that on my blog too? Yeah, stop.

Both items are trash on her. Gunblade's slow is useless on diana because she already has a 2 second slow on her W. It's heal is also useless because her only non-aoe ability is her R.

Both items give AD scalings which Diana doesnt need. Also, Diana's dmg is centered around her combo, not her Autos. Diana's too squishy for your "build" anyway.

and having a 1.0 ap ratio doesnt matter if her RP is going to be 300-500 because of the lack of AP in that build.

Tahminatrix 1 votes

item 3146 Omni vamp applies to item 3075 and Diana `s aoe damage ...

BOTH ad AND ap are applied to rageblade, not to mention healing off of the enemy team autoing you, idk why you are so interested in slowing enemy champions as Diana when her ult is a spammable gap closer, are you missing your q too much?'

And you do realize that this build makes her not squishy? High resistances make it possible to drain tank, even burst champions have trouble killing Diana with that build despite having low hp.

AD goes into rageblade onhit and this build aims to benefit her auto attacks, she can either be built as an ap burst assassin or an auto attacking raidboss that likes extended fights.

This build worked great before rageblade gave an onhit based on your ad and ap now its almost an automatic win if you get to late game.

I just tested it in practice tool these are her stats with just these 5 items, not even using the last item slot for item 3020 , just leaving it empty

All of this damage is post 100 armor + 100 magic resist mitigation She has a 520 Dps on whoever she is auto attacking 200 on whoever she is not auto attacking directly her aoe damage passive

3085 hp 172 armor 108 mr

Shes not "too squishy" for my build so you just lost all credibility with that

229 ap , 185 ad

These stats are from lvl 18 with item 3115 item 3124 item 3146 item 3075 item 3065 No dragons, not even 10 minutes in practice tool for conditioning to proc.

And whine all you want about it just being in practice tool, it worked in a 2v5 against PLAYERS. The only one helping me was a lulu so I CLEARLY HAD ENOUGH AP TO SOLO DPS , AND THIS WAS BEFORE RAGEBLADE GAVE AN AD + AP ONHIT

Toxic Diana1 votes

I can't even express how wrong you are. You're trying to argue with a 600k Diana main, please stop.

Tahminatrix 1 votes

[{quoted}](name=Toxic Diana,realm=OCE,application-id=3ErqAdtq,discussion-id=n07VKZId,comment-id=0001000100000000,timestamp=2018-04-30T07:32:53.324+0000)

I can't even express how wrong you are. You're trying to argue with a 600k Diana main, please stop.

Youre 600k mastery points means nothing if you spent all of those games just building her as a burst mage and never trying the build? Maybe youre a troll , idk but stats don't lie.

DW Diana1 votes

[{quoted}](name=Toxic Diana,realm=OCE,application-id=3ErqAdtq,discussion-id=n07VKZId,comment-id=00010001,timestamp=2018-04-29T06:30:28.558+0000)

Were you the guy that commented that on my blog too? Yeah, stop.

Both items are trash on her. Gunblade's slow is useless on diana because she already has a 2 second slow on her W. It's heal is also useless because her only non-aoe ability is her R.

I personally love gunblade on diana, though I will go roa if needed. Her 1 shot potential with gunblade is insane, as is her sustain (stopping that being 1 shot bit). You say the healing is pointless because of the AOE, but Kat and Akali also benefit from this and both of them (Kat especially) heal well from it (as does Diana tbh). I know with Akali you'll say her Q is single target as is it's proc, but to that I'll point out she uses her E to heal up which is AOE. People seem to forget that 15% on a single target is less than 5% on 6 targets. Raptor camp heals me most of my hp midgame and thats just a q r w and walk away.

Both items give AD scalings which Diana doesnt need. Also, Diana's dmg is centered around her combo, not her Autos. Diana's too squishy for your "build" anyway.

and having a 1.0 ap ratio doesnt matter if her RP is going to be 300-500 because of the lack of AP in that build.

AD may not be AS useful on Diana as AP (which gunblade gives a reasonable 80 on), but its far from USELESS on her either. Yes her build gives burst, by the e/passive allows her autos to play a good part in her damage which the AD increase helps with. Building sorc boots and oblivion orb after these and she can destroy almost anyone that hasn't built 100 MR +. Then she builds voidstaff or lichbane and continues on her rampage. I still manage to get 700-800 AP in my full build, though she does fine with just 450 and the magic pen listed above.

I'd reccomend you give it another go, it might just be a low elo thing, but I've found a lot of success with this item.

Toxic Diana1 votes

Gunblade is one story. Guinsoo's is another. This person is not only claiming you should build both of them together, BUT you should also build Thornmail and Visage too!

There's just no point to it. With that build you MAY be able to get 1 kill after a few passive procs, but you'll just die before you can get another kill? whereas burst diana can get a kill instantly which leaves her with more room to escape.

DW Diana1 votes

[{quoted}](name=Toxic Diana,realm=OCE,application-id=3ErqAdtq,discussion-id=n07VKZId,comment-id=0001000100010000,timestamp=2018-04-30T11:02:13.197+0000)

Gunblade is one story. Guinsoo's is another. This person is not only claiming you should build both of them together, BUT you should also build Thornmail and Visage too!

There's just no point to it. With that build you MAY be able to get 1 kill after a few passive procs, but you'll just die before you can get another kill? whereas burst diana can get a kill instantly which leaves her with more room to escape.

Ok thats a little odd... Guinsoo's with diana, if rushing nashors tooth and NOT getting Gunblade, at a push MIGHT be viable for a splitpush build....though far from optimal...

Thornmail, and spirit visage...no. Just no...

Sorry I didn't repond to that part earlier, I saw your comments about gunblade and was like "wha?!?!?!?" :P

Toxic Diana1 votes

The Problem with Gunblade is:

  • The AD doesn't help Diana
  • The Slow doesn't help Diana

You wan't heal? Great, Grab Rod. Spell Vamp, Tankiness, and a lot more AP. The AP damage you gain from building Rod of Ages is far more significant than the AD you get from Gunblade. Yes, it does give 80 AP but remember that you are paying for a 3k+ gold item that will only give you 80AP and 150 magic damage since you don't benefit from the slow / AD.

DW Diana1 votes

[{quoted}](name=Toxic Diana,realm=OCE,application-id=3ErqAdtq,discussion-id=n07VKZId,comment-id=000100010001000000000000,timestamp=2018-04-30T11:11:52.810+0000)

The Problem with Gunblade is:

  • The AD doesn't help Diana
  • The Slow doesn't help Diana

You wan't heal? Great, Grab Rod. Spell Vamp, Tankiness, and a lot more AP. The AP damage you gain from building Rod of Ages is far more significant than the AD you get from Gunblade. Yes, it does give 80 AP but remember that you are paying for a 3k+ gold item that will only give you 80AP and 150 magic damage since you don't benefit from the slow / AD.

It's the scaling damage form gunblade that makes it so strong. You throw that into your rotation and you can burst two people down the blink of an eye. Also the revolver is a great 1st back for her just before hitting 6, unlike catalyst or blasting wand. Also the AD does help Diana as previosuly explained.

Don't get me wrong if I'm getting punished hard in lane then I'll go ROA, it's HP, AP and sustain is great and it's REALLY cheap, but if I'm going ok and want to build on that with a decent snowball then gunblade is always my go to.

Also the slow is actually more useful then you'd think whe your ult is on CD and you're just out of range for your e. It can make all the difference, especially against those kiting little bastard adc's.

Also note ROA only gives more AP when stacked, at first it gives less (though again for the cost and fact it DOES scale well it's still a good rush when struggling in lane/team lacking tankiness compared to opponents).

Toxic Diana1 votes

To be honest, what all Diana mains are doing right now is they're rushing Revolver & then moving into their next item.

Diana is a champion that can build anything and still do damage. If gunblade fits your playstyle, go for it. My main issue is "Super Cow Swag" attacking OP & I for not wanting to build a Hybrid Tank / AS on diana.

DW Diana1 votes

[{quoted}](name=Toxic Diana,realm=OCE,application-id=3ErqAdtq,discussion-id=n07VKZId,comment-id=00010001000100000000000000000001,timestamp=2018-04-30T11:30:46.821+0000)

To be honest, what all Diana mains are doing right now is they're rushing Revolver & then moving into their next item.

Normally lichbane for that 1 shot potential followed by the MP items I mentioned earlier.

Diana is a champion that can build anything and still do damage. If gunblade fits your playstyle, go for it. My main issue is "Super Cow Swag" attacking OP & I for not wanting to build a Hybrid Tank / AS on diana.

Yeah I get that, and as I said before the idea of that item build on Diana.... no. Just no....

thecowley2 votes

I don't famine that hard. I've played a few mid lane games with her recently and she plays alot like my current main, ekko. Poke with q, and wait for enemy misposition and punish it.

I build her high damage because it's what seems to work mid lane. I want to try her top lane soon, going a more bruiser build around ROA. Keep conqueror ready to proc off farming the lane, and wait for your time to make a play

UnboundHades1 votes

i dont think you understand what 1 shot means

DW Diana1 votes

{quoted}

IS THERE ANY WORLD WHERE THIS CHAMP Diana DOESN'T GET SHIT ON REALLY HARD EARLY GAME? I mean her passive is so shit given how all other champions now can 1 shot you pre-6.

Ok let's start from the beginning.

You have a W that's a shield that does damage and becomes more of a shield. This gets you through level 1 without losing too much hp (I tend to be 90%+ at this point without using a potion). Melee opponents are fodder for you. Level 2 you get a long range poke/clear in the form of your Q. At this point I start poking the enemy down, while continuing to use my passive and W to farm (W only in response to harass, mana is important). Ranged champions feel the pain, melee outright cry. Level 3 you get greater increased attack speed from your passive, a pull effect and a slow. At this point melee need to be VERY careful and most will sit under tower while you clear and then farm there while trying to avoid you Q's. Ranged might feel a bit braver, but one E W auto electrocute combo will make them rethink their life choices.

Now things get spotty. If you've done well up until this point then you've poked your opponent down to the point they've used both their potions. On average though they will oly have used 1. If you've not already (which you should have) then ward the hell out of those bushes because the jungler IS coming (unless of course he isn't :P)

At this point I get W at level 4, Q at level 5, then R at 6. If my laner has lasted this long (which is unlikely, most tend to back for a tear or some shit) then I'll look to push the wave and back for my hextech revolver. You now have 1 shot potential. Auto a minion twice, q r to the enemy, theyll flash and back off and continue farming. When they get too close do this again with an e w and auto and you delete them 100-0 in a second and walk away laughing.

Hope this helped, and if you need any more advice on our lovely lady of the moon feel free to hit my up ingame.

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