Rito pls fix this "unable to dodge" moves

AZ Frost··1 votes·716 views

So why is it that a player can dodge a "point and click" move and still get hit even the distance is way farther then the actual atk was meant to hit?

Understandable to see some "seeker missiles" hit, but something like Kha's Q hitting from half lanes distance? Hec's charge is another good one to point out. Ez's blink and summoner spells (flash) should make for cool dodges and plays, yet this isn't the case.

There are others but those are the 2 that came to mind for a example.

5 Comments

MatthewRT21 votes

flash used to remove all projectiles following you (that were pint click, aa, or turret shots) but it was removed

AZ Frost1 votes

terrible idea...really makes low skill champs to get easy plays. Bad RITO

Treeofwar1 votes

if an animation is being cast it will hit such as if garen starts his animation for ult even if you flash it will hit you.

CrazyBear19871 votes

some abilities offer invisibility frames, like pantheon ult, he can block Karth ult by being in the air before it hits.

Garen's ult and Aatrox Q do not offer this and they can be interrupted by displacements or stuns between animations

RogueWill1 votes

because then some champions woudl become trash due to their cast time or animatiosn beign too long.

Take for example Skarner, you sued to be able to flash his ult and made it go on full CD. That felt unfair to the skarner player 100% of the times

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