Rito pls fix this "unable to dodge" moves
So why is it that a player can dodge a "point and click" move and still get hit even the distance is way farther then the actual atk was meant to hit?
Understandable to see some "seeker missiles" hit, but something like Kha's Q hitting from half lanes distance? Hec's charge is another good one to point out. Ez's blink and summoner spells (flash) should make for cool dodges and plays, yet this isn't the case.
There are others but those are the 2 that came to mind for a example.