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Please fix Twitch's ult.

sayhisam1··24 votes·2,652 views

Currently, Twitch's Ult is as follows: ACTIVE: For 7 seconds, Twitch gains bonus attack damage and 300 bonus attack range (850 total range). ATTACK DAMAGE: 20 / 28 / 36 Additionally, each of his basic attacks will pierce enemies in an 850 length line, with each unit struck reducing the attack's damage by 20% down to a minimum of 40% damage.

Twitch's ult is fine, except for the last part: "with each unit struck reducing the attack's damage by 20% down to a minimum of 40% damage.". The reason why is because this effect happens when shooting creeps.

Why is this an issue, you may ask? Well, think about it this way: If the enemy adc sits in their creep wave, Twitch's ult is practically useless to kill them, since the damage on each of Twitch's AAs to the enemy ADC is 40% of the normal, if the enemy adc is behind atleast 3 creeps, even if twitch is ahead. This effectively ruins twitch's level 6 trading, something which he needs now more than ever, considering the hard nerfs to his early game.

I suggest a change from "with each unit struck reducing the attack's damage by 20% down to a minimum of 40% damage" to "with each unit struck reducing the attack's damage by 20%(10% if unit is a minion)down to a minimum of 40% damage". This helps make the problem a little bit better, since if there are 3 creeps, twitch is not doing 40% damage to the enemy ADC, but is instead doing 70% of his damage. This wouldn't change Twitch's teamfighting at all, just his laning.

EDIT: Link to the Reddit Post for more visibility http://www.reddit.com/r/leagueoflegends/comments/2rbn6f/slight_change_to_twitchs_ult_please/

31 Comments

EndlessSorcerer4 votes

It would be nice if he could actually autoattack the inhibitors and nexus while using his ultimate as well. Or did they fix that bug already?

sayhisam12 votes

Not fixed. But that really isn't that much of an issue. The main issue is his completely crap early game, and a hard to scale into late game.

junglerboy165 votes

the issue is how long they made it take to stealth. I could understand increasing the timer to 3 or 4 seconds, and for an actual assassin, that isn't that big of an issue, but 6 whole seconds while taking damage means you will NEVER be able to use it as an escape if actually being attacked, which also means you can't access the bonus AS from it either. If they were concerned about his early game being too strong, then they should have made it so that the duration to stealth while under fire scales from 6 down to 4 seconds at max rank. even that small change could help.

sayhisam11 votes

I honestly think that wasn't really the worst nerf. The worst one was the hit to Twitch's early game, which basically destroyed his potential to farm in lane or get kills.

IceKingChernobog3 votes

His worse nerf was to his base damage and passive, it's nearly impossible to actually last hit effectively or actually do damage to enemies with his passive before lvl 13

Rew7111 votes

I hate how his passive could gain power (damage) from every 0.03% of his AD. Now, after getting a lot of AD, his passive can do something. It will be like Darius's stacks. Now, instead of only 6, he can deal somewhere to 9 or above. This can stack to 54 damage every second for the next 6 seconds. That totals to 324 (at most), but there is also the healing factor that will balance this out and the fact you must be FED to do this and you must land 6 shots. 2 will only deal 18 for a total of 108 damage. This would be way better (and beneficial) than a plain 6. The most dealt is 216.

sayhisam11 votes

That wouldn'the really fix the problem of Twitch's really bad early game. That would juse make him scale harder into late game, which isn't really the main goal. Twitch's early game is terribly hard to play, and his passive stacks from his AAs are now nearly useless, simply because by the time you AA 6 times, you are either dead or really low. All I am asking for is a slight change to help Twitch land his passive by allowing him to actually do damage with AAs through creeps, since one of the main "mechanics" that everyone in bot lane uses is that they sit in/behind their creep wave in order to prevent being damaged. So, without the enemy ADC making a stupid mistake, there is no way for Twitch to actually trade or duel, at level 6 especially, without a jungle gank, since twitch almost always loses trades now since they nerfed his E, passive, and base damage.

Rew7111 votes

There isn't much you can do to buff Twitch without it being unfair. But, with scaling his passive at 0.03 (or higher), they could raise his W to give up to three marks of his passive. With the damage always consistent, his W is not a very desirable thing unless you want 2 early stacks on enemies. All I'm saying is, lets give him the 1 stack for 2 upgrades, 2 stacks after the next 2 and his last upgrade gives 3 stacks. That would mean he'd dish out nice damage to each target, dealing at least 108 damage (or more) rather than a flat 72 damage.

I will say that, and I barely play Twitch, his early game isn't that bad. It is his late game where he can't do anything with his E and his R has it's own problems.

sayhisam11 votes

I main twitch, with over 300 games as him. I personally feel that his early game is terrible, since it is so hard to win the lane if your opponent is skilled. His late game is fine; He can wreck whole teams if he has good positioning. It doesn't really need a buff. I feel that riot should either do one of two things: either buff his early game, or make him completely stomp lategame to makeup for the basically automatic loss early game. The second thing isn't really an option, since riot wants counterplay and a non-linear game. Therefor, the only logical solution would be to buff twitch's early game ever so slightly just enough that he doesn't fall out of favor to higher damage, more bursty champions who completely outclass him in lane. My solution allows for a large window of counterplay, and doesn't make twitch OP, it just allows him to duel a little bit easier in lane when he hits 6.

Roaranor1 votes

I don't think that's a bug. Unlike the turret, the inhib and nexus can't actually deal damage which leads me to believe that they aren't registered as "enemy units". Hence, a lot of skills that work on turrets will not actually work on the inhibs/nexus (ie TF w).

I think it's kinda dumb that you can't immediately cancels Twitch's ult by recasting it though. That would help in a lot of situations.

sayhisam11 votes

It would help in some situations, but to be honest, you almost never want to cancel Twitch's ult. All twitch really needs is a slight change to his ult that actually allows him to trade, and he becomes viable again.

Roaranor2 votes

I wasn't really for or against your proposed change. I was just giving a little insight into why Twitch's ult might not affect the enemy inhibs or nexus.

astralwit3 votes

That's a good point. The damage reduction exists to make his team fights less OP vs champs. It shouldn't punish you in laning. I think that would help even though I doubt it's enough. He currently has the lowest win rate of any ADC at every ELO I checked.

sayhisam11 votes

Yeah, he is just terrible in lane at the moment. Compared to vayne, who has a massive level 6 powerspike that helps her recover from a crap early game, twitch has nothing that lets him recover and become useful in the game.

Droogzy2 votes

Nope haven't fixed it yet.

sayhisam11 votes

Yeah, I really wish Riot would do something about this as well. Its really annoying when you can't AA inhibs or nexus after finishing a teamfight.

IceKingChernobog2 votes

I would love for his ult to be fixed and probally buffed, but it won't happened because according to riot immobile non flash champs are not aloud to be popular. If he was to get that, he'll just probably get a shit load of nerfs along with it

sayhisam11 votes

It's really only a buff for lane, and even then, its not even a big buff. Its more like a QoL, that makes it easier for Twitch to duel in lane at level 6.

Dragonilic2 votes

I believe you have quite a valid point. Twitch's laning phase can be hard.

Sohleks1 votes

OK idea. Wouldn't change much since either way shooting through those creeps is a poor use of the ult. At least as of now. Could change with this...

sayhisam11 votes

I feel like you are misunderstanding the problem. The problem is that, at level 6, when twitch attempts to duel, the enemy adc can walk into their creeps when twitch ults, and his ult stops doing tons of damage, and instead does less damage than a normal AA would.

Onegarion1 votes

So buff him so his Ult isn't like every other ability that acts in the EXACT SAME WAY. Varus Q, Cait Q, Sivir Q. All have the degrading damage. No reason twitch should get special treatment even if it is for an ult.

sayhisam11 votes

All of those abilities have degrading damage to provide counterplay, since those spells are low mana cost, low cooldown, high damage. The reason why twitch is different, however, is that he already has tons of counterplay, since he is incredibly squishy, has 0 mobility, and just an overall crap early game, along with the fact that he is pretty much useless in team fights without his ult, allowing for a window to counterplay. Twitch's ult should have less damage degradation when shooting creeps so that he can actually trade at level 6, since his ult changes his AAs, so currently Twitch's AA do 40% of their normal damage if there are 3 or more creeps, which always goes badly for twitch.

Ulquiorra9951 votes

Because really, name me ONE another ADC, no... ONE any role champion who gets screwed by activating his steroid to trade in lane. Made much worse by the fact that said steroid is an ULTIMATE.

Also, if you don't want to fix his ult dealing zero damage to buildings, can it at least be added to tooltip? Y'know, for clarity? I've seen games lost because Twitch thought he could take a nexus with some extra juice from his R.

Yets42402 votes

Olaf.

sayhisam11 votes

With the new meta of Graves everywhere, this kind of buff is needed even more. Graves hard counters Twitch, since Twitch's passive activates Graves' passive, basically giving Graves 10 free passive stacks whenever Twitch AA him once. Right now, there is no way to win a Twitch vs Graves lane, but with my proposed ultimate changes, Twitch might get a chance to sit further back in lane and trade with his ultimate, rather than being 2 shotted by Graves every time he has to duel him, since Twitch needs to be closer to do damage to Graves in lane due to creeps.

sayhisam11 votes

I would like for Riot to give some thoughts on this.

Matezoide1 votes

At least make it so he can hit the enemy Nexus.

Centuros1 votes

Perhaps the unit you are targeting should take full damage? That gives him an easy way to not deal reduced damage to a single champion just because there are minions in the way.

sayhisam11 votes

That could also fix the problem. Only issue with it, however, is that it might make Twitch op, since if the enemy he targets is way back in a teamfight, Twitch would be able to so full damage to them regardless of distance or number of people in between. This would drastically change Twitch's lategame.

AsReelAsItGets1 votes

I can only hope that Riot will Give Twitch a revamp on him. At least two of his spells upon their choosing and make them feel less frustrating for players like my self who still enjoy playing him.

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