Uhm...what?
https://i.imgur.com/uZfGntP.png
https://i.imgur.com/WkK11Qy.png
This +
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(I give up)
At least make it last to a cap, not infinite, for our sanity's sake.
https://i.imgur.com/uZfGntP.png
https://i.imgur.com/WkK11Qy.png
This +
/
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/
(I give up)
At least make it last to a cap, not infinite, for our sanity's sake.
Stacks last for 4 seconds, although it's unclear if each stack is on it's own timer, or if the timer resets with each auto and you just lose them all after 4 seconds of not attacking.
If the former, AS will limit how much they can really stack. And y'know, the targets health, since you can't stack on someone who is dead, and letting an ADC wail on you for 4 seconds is probably a bad idea regardless of that rune.
I see.
Requires them to attack the same target to build/keep stacks. If your entire team is squishes this gives very little.
Sounds worse than it is.
Remember, it is like Vayne's Silver Bolts. The attacker needs to stay on target, or he'll lose all progress.
They 'only' lose half stacks if they switch to a different champion.
Also something not noted is that the damage is actually adaptive
which means 
Also something not noted is that the damage is actually adaptive which means
doesnt say anything about adative. its 1.5 to 4 ad per stack.
if this worked on spells, id say sign me the fuck up, but it looks like it only stacks on basic attacks.
could still be good on drain tanky champions who like extended fights, like
rhaast etc.
i might experiment on
with this.
oh, alright. never mind then. but you still have to auto attack for the bonus, right?
it just says attacking, nothing about it having to me autos. Hitting with spells is technically attacking
it just says attacking, nothing about it having to me autos. Hitting with spells is technically attacking
im intrigued. if this works with garens spin, it would be the dream.
though i expect it to rather stack on individual spell casts. maybe they can make an exception like theyre doing for ezreals q to trigger meteor.
Remember none of these champions have quints to give them that sweet sweet early game boost and taking this rune means they don't get something that might provide the early-game boost. Similarly, this is relying on their ability to stick. Any fight to which they cannot stick, they are losing ground to another rune that would provide a better boost overall or just in the early game, or in laning, or whatever.
The runes all sound wild in theory, but they're not all on at once, remember.
You missed some, though. I'll help ya out 'cuz I'm nice. ♥