He's not dead. He's just missing along with pre-work Ww. https://img.ifcdn.com/images/138e5a7113e0c4a999a27c722e54f1c013e0e6a631746890df64d4e6fe852657_1.jpg
NEVER FORGET! [zombie-nunu-tears] Edit: Literally Tearing up RN RIP Ghost puppy. I... I need a minute...
Just curious, but do u like the new ww. just want to know how ww mains feel.
Apologies for the late reply but I've been having the time of my life! :P Riot fixed most of the Gameplay Issues that I (and anybody else) had. Not having CC outside Ult, being a worthless ganker Pre-6, and in general having little expression of mastery.
Now I've been Happily dodging CC, doing ridiculous 1v3s, and I finally started using Tank Warwick. Pre-Rework Tank Warwick was UNBEARABLY BORING, but now I can comfortably get Cinderhulk Titanic then full tank and feel happy about my choice (Since I can actually PEEL now).
When Engineering the Nightmare came out I was really leery of the direction I thought Riot was taking Warwick's lore. It seemed at the time that Riot was gonna make him a Bane-looking creature that completely lost touch with his humanity, it also seemed (to me) like they were making Warwick into a machine wearing a fur coat. At that time I also disliked what direction they were going stylistically, machines and tubes crisscrossing his body, "discount Bane" was all I could think at the time, while having a fear of most anything that you could find in a hospital and going through a couple of medical procedure myself around that time, I would be lying if i didn't say that that story made me queasy.
Now after listening to Warwick's VO many times over (in and out of game :P), reading his updated lore, and the rest of Zaun's, I feel like I fully grasp Warwick's new direction. Now instead of a malicious manhunting alchemist who overestimated his own willpower, we get an extreme victim of Zaun's reckless disregard for human lives, LITERALLY COMING BACK TO BITE THEM IN THE ASS.
On his Art direction, I'm glad to say my worries were unfounded. The mechanical aspect I thought would be stifling turned out to be an excellent accent to his lore. The mechanical parts in Warwick's back provide function in enabling his W. And both his arm and the tanks on his back give off a repulsive feel like; "My god! what have they done to you?" which amplifies the neglect that Singed gave to his experiment, like he couldn't be bothered to fully form the limbs or make organs function correctly (Think Nina from FMA). Warwick's new beastly form also is very pleasing to me, his entire head is formed more aggresively, he moves on all fours fluidly, and that tail! (OOOOH!)
Overall despite my initial misgivings about the rework, Riot has exceeded ALL my expectations. Warwick's new kit is fluid, dynamic, has opportunities for play and counterplay, and in my opinion is the most fun in this game. Warwick's visuals got an all around upgrade, with fluid animations, better taunts, and EXCEPTIONAL skin art (Firefang and Grey are breakout stars IMO). Regarding lore, While it still stings that Warwick no longer has a connection to Soraka (I'm an avid WarRaka shipper), Warwick is now Zaun's Batman to Zac's Superman, using the monstrous power that Zaun inflicted on him, to destroy the "real" monsters of Zaun the fat cat Chem Barons oppressing and neglecting the people, which reminds me very much of one of my beloved D&D characters (and that makes me very happy (: ).
All in all, I'm extremely happy with Warwick's rework and I don't plan on stopping playing him till the day I leave League ;)
_ Author's note: Well that was a mess of thoughts... Probably quite a few errors I missed in there too... I guess that's what I get for posting a 6AM_
My name is a tribute to that dog.
Wait what? That was a thing?
Yep. Season 5(?) Devourer enchant for jungle items. It created a ghost wolf that followed you around until you maxed devourer.
And for on-hit champions like Jax and Xin Zhao... it was insanity. They'd get Devourer, sate that shit pronto, Tonto... and then holy hell the damage. Especially if you were rolling Blade of the Ruined King and old Rageblade. Basically the new Rageblade's maxed thing was what Sated Devourer did.... all your on hits counted twice every other attack.
Sated Devourer jungle Vayne... where your silver bolts popped every two attacks instead of three. Vi having her armor shred the same way... double-powered
procs... oh yeah. Good times.
IIRC Master Yi with a sated Devourer was not something you wanted to fight. The only thing that kept him in check was having to spend his early game farming jungle.
which is what he should be doing anyway
Rammus kept him in check. There was this one time that I picked Rammus to counter him and towards the end of the game when he was full build, he killed himself on my shell in less than a second.
Instagibbing yourself...
Kog did that too when they first shipped his rework
I used to run assassin Dev BoRK Vi, absolutely destroyed people
dev-titanic was even more broken for the few patches it existed as a combo
To be fair, if they had just removed the damn double-on-hit passive then League would have been in it's most balanced state in years. That was honestly the only thing that was gamebreaking.
I disagree. They simply needed to remove the double stacking for melee using Rageblade.
With sated, you'd get maximum stacks in 3 attacks when playing as a melee when getting 2 stacks per attack. If you only got one each, you'd still get it before a ranged champion would (they'd get an extra proc every 4th attack instead) at 5 or 6 attacks (1-2-1-2-1-2, this happens in 5 is if you started on a doubled attack).
The synergy at that point would be nerfed without breaking either item or the build as a whole.
Both of those passives is what i meant. Not just the Devourer one.
Devourer wasn't nearly so bad EXCEPT with Guinsoo's.
The ONLY reason it was a problem was due to Guinsoo's stacking double for melee champs, thus a melee champ would have it fully stacked in 3 autos, no exceptions.
Are you kidding me? Devourer was fucking broken as shit with Yi, Xin and Jax. They didn't even need Rageblade to be broken if they had that. Kayle aswell until they changed it for ranged champions to require an additional hit.
Besides, the bullshit Rageblade combo simply made one unstoppable, Devourer made one hard as hell to kill.
Actually, ranged champs needed 2 additional hits (every 4th vs every 2nd for melee).
And Devourer was more problematic with all 3 of them BECAUSE THEY WERE MELEE AND COULD THEREFORE STACK GUINSOO'S IN 3 AUTOS WHEN PAIRED WITH DEVOURER.
Ever notice a game when any of those 3 bought one but not the other? No, because the double stacks for melee is what made the combination broken in the first place.
It's been a long time but yeah. 2 more hits so they fell off.
Regardless, this build was as ridiculous as Youmuu's + Edge of Night + Black Cleaver. There were no alternatives and this could have been fixed with a few nerfs but instead it got reworked into a new item. Regardless, the Juggernaut upgrade didn't let us play at a balanced state and once again, League was fucked.
How can you mention the dev/bortk combo but not dev/rageblade. That shit was nuts when rageblade had the aoe on hit passive. Botrk let you shred one enemy with it but then they'd grab a rageblade and it was just absolutely broken. From what I remember anyway
Yes, it made le OP Shyvana
If you think Yasuo is cancer thank the League gods you weren't around to see master yi with devourer. Such a toxic game style. Enemy team has one? GG, no point in playing. Your team has one? Survive without a jungler for 22 minutes and you win. Most of the time you wouldn't be able to win the 4v5 and you'd lose, but sometimes he'd 1v5 carry.
You couldn't get away from it either. If you banned Yi they'd just pick Xin Zhao. Ban both they'd pick Jax. And you couldn't afford to waste all 3 bans on it, there was other FOTM OP shit just like there is now.
Oh, yeah. Far too many.
Yi, Xin, Shyvana, Irelia, Kayle, Vayne, Jax, Kog'maw... it was insane.
I never forgot the horrors of when
could dive you in fountain because he could dodge its attacks
"I'm getting my teammates fed, I'm ganking every jungle camp" I don't miss devourer at all.
Salty laner who hated when jg was afk farming up their sated
Dunno why he got downvoted I agree. Salty af and proud to admit it lol. The old junglers of S5 didn't understand, for the most part, that dragons and assists and kills all gave 3 stacks. Well, kills gave 5. You could still gank and you should have still gotten dragon. It benefited the team and it sated you faster. But most just AFK farmed until the team couldn't handle the 4v5 anymore and the game was over anyway.
Like, there was a way to do it and a way not to do it. And junglers who did it right and junglers who did it wrong. But that meta was so horrid because either way, whether you won or lost, depended so much on the jungler. Whether or not they got sated in time. Whether or not they AFK farmed and forced a 4v5 for 22 minutes or just power farmed and didn't actively look for ganks but still helped when they saw it.
Rarely did a game get decided that didn't involve that stupid item/jungler. Or maybe it's my memory bias cuz I'm salty
Almost.
Large monsters were one stack, as were assists. Kills were two stacks. Dragon and Rift Herald were five stacks.
And yes, as someone who played Xin a lot during this time, I ganked whenever the opportunity was there. My fastest sated time was around 16 minutes. But yeah, around 22 mins was the norm. After that, I'd just split push and God help whoever came to 1v1 me.
Thanks for the correction, it's been awhile and I only jungled as Zac back then
No prob, bro. See you on the Rift.
Well yes. Who needs useless player that doesn't apply pressure? Actually Riot stated that this was the main reason Devourer was removed. Why are you even surprised?!
Actually- jungler who realized that afk farming was a strategy and called it out for its bs. Powerfarming was not and is not fun. Double on-hit is nice, but being mia for 15-20 minutes is not worth it. If the most you could expect from a gank was to burn someone's flash, you didn't gank. It created terrible gameplay and it was a good decision by riot to remove it.
I'd ask riot to bring devourer back, but then they would gut the crap out of it and make us all cry.
Rest in peace sated.
Well if only junglers would stop AFK-farming & ganked more, Devourer wouldn't be removed as it is now.
What was the ghost dog anyway.
I remember playing with it but for the life of me I can't remember if it actually DID anything...
Devourer enchant for jungle item
What was the ghost dog anyway.
I remember playing with it but for the life of me I can't remember if it actually DID anything...
The dog itself did nothing but signify your devourer was not sated I think
then later it turned into a wolf that would mimic your every other attack with a purple phantom of on-hit pain.
ghost doggo will always be with us in our hearts.
I'll never forget my ARMY of doggos. Got at least 10 sometimes.
How
I forget exactly what caused it but there used to be a bug that would spawn extra ghost dogs.
Only Riots finest spaghetti code could create such a mastapiece.
now im just sad, i miss my dog :(
Let us never forget AFK farming junglers. Good riddance.
What else am I supposed to do when I didn't have time to gank before all my lanes are at lease 0/2? Sitting in jungle is the best thing to do when either you as the jungler are behind or ganking is not possible.
i miss devourer

Rip Sated
with
. So many circles, so much salt.