Bruisers/Juggernauts Are A Problem

Wolfram Oxford··2 votes·359 views

Not only do we have the problem of assassins going tank, but we also have the problem of bruisers. I was going to make a lengthy post explaining why so the people abusing don't respond with "explain why", but I guess its pretty evident of their strength since they are being played consistently and proving to be successful. Some reasons that they are too strong are these items: item 3071 item 3078 item 3156 item 3742 item 3053

All of these provide defensive stats along with high amounts of damage, combine that with a kit made to survive harsh fights and you have an extremely toxic champion.

Now my other reason is Fervor. This keystone is extremely overpowered when you consider how much damage it puts out. Really, level 18 with full stacks each auto attack will deal a bonus 112 damage. THATS A LOT! Especially when considering attack speed steroids and auto attack resets, not to mention the low amount of health squishy targets, specifically marksmen, have.

So to fix all of this we can either take a lot of time and tweaking and nerf strong bruisers/juggernauts or we can straight up nerf what makes them too strong. I would say hit the defensive capabilities of all of the items they abuse and then make fervor deal half as much damage for melee champions (56). This should make them like a real bruiser who is vulnerable and doesn't deal as much damage as a carry.

P.S Fuck anything tanky that deals a lot of damage

1 Comments

Verxint1 votes

This is a troll post. I thought it was just stupidity but then he suggested having Fervor be punished for melee champions who have to go into melee range in order to actually use the stacks, as opposed to ranged champions who don't

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