League has a lot of issues... More than any other season... A solution maybe?

Support Position·7/22/2018, 5:29:16 PM·1 votes·481 views

So lets be honest. This game has been the worst game since season 8 to play... In... Well a LONG TIME. Pretty well every game at this point is actually better than this one. Even watch Double Lifts video

https://www.youtube.com/watch?v=PhI-QLG_DJU

Or most of you probably don't know this guy

https://www.youtube.com/watch?v=iqem7TI0XR4

But both of them bring up amazingly VALID points about the game.

Khazix CHANGE Khazix

Being one of is not the BIGGEST complaint about the game.

But what really happened...?

Is it really the balance teams fault?

Is it the players fault?

Actually its a bit of both sides truly. Now what does this actually mean exactly? Well us as the players cried for a long time about something that got changed dramatically this season, and truly. Ever since then... League hasn't been fun and its been an AWFUL nightmare to balance and to play....

That is... Zoe

No I'm kidding. I'm kidding. (Though shes a damn nightmare aswell... Why is she still in the game or why did she get past pbe...?)

Anyhow, the MAIN actual reason... Is the removal, and rework. Of the Runes pages and Mastery system.

Before season 8 most of you will know we had a Runes and Mastery system

Runes: http://leagueoflegends.wikia.com/wiki/Runes_(Historical)

Summoner Masterys: http://leagueoflegends.wikia.com/wiki/Summoner_Mastery

Lets be honest. These runes and masteries were COMPLETELY better than what we have now. However.... It would appear Riot doesn't keep old champions in Archives (Riot... You have the Fandom for a reason... What do you mean... Give us pre-reworked game mode... I would give this link but I can't find it... Sorry)

Anyhow. Due to the new awfully designed Runes and Mastery's being made and not changing to be balanced. Theres a LOAD of damage in the game that shouldn't be in there. Or otherwise known as power creep.


What's interesting and what's weird is the boards, reddit, and even Riot haven't thought of something that would EASILY. Fix this issue. 

In your "Rune pages" you obtain your keystone and the 5 runes that you take. However if you take certain ones. Like Sorcery and Resolve, you unfortunately get Adaptive Power and Health.... That's great and all... But why can't we customize it...?

Personally. The easiest way to actually FIX this problem of damage creep. And issues with the Runes being overloaded and making everything die in seconds. 

Is making it so the stats that "Rune Pages" give. Like Attack Speed, Health, Adaptive Power. Be customized. 

So for instance: 

I picked Sorcery Tree and Domination. 

The things I should be able to CHOOSE from this is (and how would it work?):

* Adaptive Power (Immedietly get this as your first one from Sorcery Tree /Domination tree. / Precision tree) 

Adaptive Power (Again from 2nd tree being damage.)
* (If you took the 2 adaptive powers, it would be similar to what you have now. )

Armour AND Magic Resist SCALING
* This scaling would be scaling throughout your levels. Being 3 Armour 3 Magic resist every level. (54 AR/MR at 18. This would slow the game down later stages for damage. Even by a little.)

Armour AND Magic Resist (NON-SCALING)
* 20 AR/MR FLAT level 1 on.

Health 
* 100 FLAT level 1 on.

Health SCALING
* 2 per level (360 Health at 18)

Cooldown Reduction
* 10% level 1 FLAT. (Wouldn't have a scaling counter part.)

Life Steal 
* 5% FLAT level 1 on.

Spell Steal (Vamp Steal)
* 5% FLAT level 1 on.

* (If you went Domination Tree first you would receive Scaling Health as main stat, Inspiration first would be cooldown reduction) 

With these customize-able PLAYER options the game will actually decrease in power creep and OPTIONS for a LOT of roles. Allowing even MORE diversity in ALL lanes. Allowing NEW beginnings for players (I honestly don't know why this was taken out anyway...)

*[slayer-jinx-catface]*

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