Any reason on why attacking zac's minions shouldn't trigger turret?
?
?
Cause they are coded and shown as minions.
There is no reason why it should.
Especially because you have to kill 4 of them.
Very hard to kill 4 minions when there are 3 people attacking
Very hard to understand that a tower doesn't target you over killing what is literally coded as a minion.
Still can code as a minion/champion
it's for clarity purposes.
when something doesn't have a big HP bar, you will automatically assume you won't pull aggro.
and when there are 3 people anyway the tower wouldn't make much difference anyway.
When one of the is low it would make a difference
still doesn't justify it.
it are minions, only if these minions can survive for a time you'll get the revive.
only if these minions can survive for a time you'll get the revive.
??? The fuck does this mean?
do you know how Zac's passive even works?
I know but what does that have to do with the original thing?
that Zacs blobs are minions.
and minions don't pull aggro.
what do you want next? that attacking Malzahars Voidlings pull aggro too?
No, I want the game to recognize the minions as still something that is a player so they can pull aggro
then you'll get players wondering why they suddenly got aggro.
this change won't and shouldn't be made. why should Zac get special treatment at all?
the game has the following clear rules:
something has a Big HP bar ---> it's a champion, you will pull aggro if you decide to attack.
something has a small HP bar ---> it's a minion, you can safely attack it under the tower.
why should Zac get special treatment at all?
Maybe cause he's the only champ with that passive? Also just cause it has a small hp bar it shouldn't mean ultimately mean you can attack it. This part is just stupid. Someday RITO might release a champ like Kindred that has a main character (lamb) and a "sidekick" (wolf) and the wolf could be a small minion that still is part of the champion.
just like
Voidlings and
Spiderlings?
they are also part of the champion.
or
maiden.
they all don't pull aggro.
but i'm done here now.
I just don't know why you are that ignorant and want a change to be made that's only purpose is to give
a QoL buff at the cost of clarity.
The voidlings or spiderlings ar an ABILITY, a POWER if you want, Zac's passive is HIMSELF, THE CHAMPION, just like Anivia's egg is still a champion (Eggnivia)
it isn't. Zacs Passive is an ability too. The ability to spawn 4 minions on death that need to survive a few seconds for Zac to respawn.
Anivia transforms into an Egg, which is a coded as a Champion.
Zac is basically not even in the game during his Passive.
It's like
, he is untargetable and invulnerable, and the blobs will decide if he will get revived or not.
But the blobs are not Zac himself. Logically maybe they are, but if we balance the game after logic then... i don't have to explain that I hope. But from gameplay perspective the blobs are minions, and Zac is currently not there during the time. Only if the blobs survive, Zac will get revived on his death position, else he will not.
I get that the blobs are minions, but I don't get why shouldn't they put aggro on an attacking enemy.
forget it