What's holding back Zz'rot Portal?

MeesterMoo··1 votes·920 views

In all my games, I was the ONLY person who ever bought item 3512 . I have never found anyone else trying it in a build. NO ONE BUYS IT. Why? Because it's stats are just not that good. Right now it has 60 mr 60 armor 100% base health regen Point Runner - 30% ms over 2 seconds when running near turrets (and dead turrets) or item 3512 s Spawns a gate at a location for 150 seconds. Every 4 seconds a voidling will run down the nearest lane and attack the turrets. The first voidling and every fourth voilding gains 100% of Armor and Magic Resist as damage.


Now, this item is definitely underpowered, but in what way does Riot need to buff it or change it for item 3512 to be effective? Its obviously a tank/bruiser item so there needs to be tank-related stats on it. Or maybe not? The point is that something needs to be done about this wasted graphics file in our computers that no one ever buys.

13 Comments

The Paulrus4 votes

Needs to have the minion health/armor/mr scale with the users. Not the AD.

kcStranger2 votes

It's actually gold-efficient (just barely) with the buff to 60 MR/armor, and honestly I think people might be underestimating it. Those Voidlings deal a lot of damage to structures. At the very least, here's a pro tip: If you're in a super-late game situation where gold isn't an issue, swap this back and forth with your Guardian Angel while you're waiting for cooldowns.

I think the main reason we don't see it more is that the Void Gates are only situationally good, and people don't really know how to maximize them. Also, in solo queue straight-up teamfights are often emphasized over map rotations and split-pushing. Portal is good for the latter, but there are better teamfighting items.

Cindikle2 votes

It's a strong item. Just situational.

Probably the main thing holding it back is a lack of HP. Why get it when you can get other items with similar Mr/armor that also come with HP.

Zz'Rot+Warmogs or Randuin's+BV? Second option will give you more armor and HP. Slightly less MR. And better passive/actives. Ones that will actually win you teamfights.

It of course cannot gain HP. It'd be OP.

In short, the problem is that it's base stats are overshadowed. It's set to be a tank item.

Remove the HP regen. Lower the MR/armor to 40 each. Give it +damage to abilities based on armor/mr. Kind of like old Atma's but for abilities instead of basic attacks.

It's now a damage item choice for tanks. Mr/Armor may still be too high though.

DWT123451 votes

i think it should be changed so that it focuses turrets over minions and that it can attack jungle buffs or something,

MeesterMoo1 votes

Jungle buffs? How would that help?

Crett1 votes

it is literally the highest single source of mr on summoner's rift and also gives you armor item 3512 item 3026 item 3157 item 3025 item 3065 item 3143 the most obnoxious taric build i have EVer seen

MeesterMoo1 votes

Then how come nobody buys it?

Crett1 votes

{quoted}

Then how come nobody buys it?

Resistances are garbage, because void staff and last whisper + masteries reduce the mr and armor to 35.

LilxPaprika1 votes

{quoted}

Resistances are garbage, because void staff and last whisper + masteries reduce the mr and armor to 35.

Agreed. IMO they should nerf resistances and nerf penetration items. Making regular damage more reliable. It wouldn't be a big amount just 5% overall effectiveness for either. I for one think HP makes more sense for tankyness. But they would have to buff hp a bit. Since armor and Mr are just as op when you don't have armor pen items.

Zmuecat1 votes

I think because most people don't know it exist, or it's usefulness is limited. A lot of people are really into killing things too.

So they may go ahead and roll with the idea that "Why build ZZ when I can just get AD?"

I know I use it and Banner on Bard all the time. I'm roaming as is, I'm going to drop purple monsters near pushed towers to eat them.

LilxPaprika1 votes

What if placing it down gave you the ability to have a boosted recall by 2 seconds or so. Splitting from your team to go put it down. This would help you rejoin them sooner.

Sirsir1 votes

Active is weak. If they made a beeline for the turrets instead of stopping to fight the creeps it might have something. As is its just too unreliable and its stats for the cost are meh.

FantasySniper1 votes

The stats and everything are fine, the main problem is how easily its active becomes useless. The voidlings die halfway down the lane and if you don't place them in a risky spot so they can help take down turrets, all they do is stop enemy minion waves from making progress past the portal.

I wish they would somehow become longer-lasting. Maybe scale their health on resistances or give them a longer life-span the longer the portal is up.

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