On a whole not really a buff.
Love riots fail logic that you can still get a frozen heart with tank jungle item and be effcient. As a whole, I am underwhelmed and sadly expect more nerfs to all other AD junglers (vi already is getting nerfed), except if your name is LEE.
Forcing people to move away from shield is a huge nerf. You will now take more damage from creeps. Also there multi hit limit on the E ability that makes it sub optimal. Riot if giving bad buffs that will not work. More failures from the balance team.
I was hoping for meaningful changes, when in the 5.1 GC said they want to bring other up to lee and j4s level. Riot continues to fail hard
Although the change may not seem like enough, it is definitely a move in the right direction. A large problem with tank junglers is that their ability to clear was severely gimped compared to their damage building counterparts - getting this Cinderhulk enchant first will greatly alleviate that. The Gromp buff will also ensure that your clear scales well as you build more defensive items (and your teamfight will likely be better when you have the buff on you).
It may not be enough, but its definitely a move in the right direction. I'm thankful for that.
You do not get it. Every game your going to get counter jungled at gromp. They do not even need to kill it, just waste a smite charge on it and leave. If gromp is so core to a tank now. Its really a bad plan. People should shacco all day every day on anyone stupid enough to play tank with this weakness. Basing the whole idea of tank around 1 camp is the worst idea yet.
With these changes, Tanks will have a better clear-speed in the context of the most the game relative to live. Right now, Tanks aren't "reliant" on gromp buff, it helps, but they aren't gimped without it. Gromp buff will be something that's good to have, but won't be mandatory. If junglers see that taking enemy gromp is a good way to shut-down enemy jungler's clears, thats good on them. But keep in mind the time that the jungler will have to take to specifically counterjungle this buff when they could be doing some other productive things like efficiently clearing their jungle (for more net gold/XP in the same time) or ganking. It may hurt when Tanks don't get their Gromp, but their speed will still be improved from what it is right now regardless.
Except it's not a buff at all. Well, it is but it's not. You'll be tankier late game overall which is great but it does nothing to help your first 2-3 clears. AD junglers will still clear faster than you and you'll still be irrelevant pre 6.
That is a tradeoff to the tank role in general. Outside of what they are currently buffing, they have no way of making a tanks pre 6 work out well without making them wreck shit late game.
Yeah, the main problem with giving tanks the damage to fend for themselves is that, it would turn them into newer op bruisers.
Yes yes I said that :P
they have no way of making a tanks pre 6 work out well without making them wreck shit late game.
I'd say having a built in sun fire that works for everything as your core jungle item will help with clears, make your pre 6 ganks better, and free up item space to buy things beyond a sunfire cape
so you will get reked in your own jungle, cause its solo q? Yeah great.
Why would you counter jungle a farming jungler.
Jungle should be rock paper scissors
Ganking beats Farm beats Counter beats Ganking
When one camp makes its to you can shut down the farming jungler. Why wouldnt you counter?
Oh Goldblum. Oh Youuuuuuuu. :3
Except you whiner got Elise nerfed again in doing so, go french kiss a porcupine.
When did this happen? I don't see anything on Surr@20.
Azir Soldier attack range increased to 375 from 325
Gragas Base mana increased to 400 from 299.96 Drunken Rage ( W) % of targets max health damage cap vs monsters increased to 300 from 250
Unless I can't alphabet, Elise should be between them, and she isn't. Where are these nerfs?
Azir Soldier attack range increased to 375 from 325
Gragas Base mana increased to 400 from 299.96 Drunken Rage ( W) % of targets max health damage cap vs monsters increased to 300 from 250
Unless I can't alphabet, Elise should be between them, and she isn't. Where are these nerfs?
With juggernaut joining DFG in oblivion, Elise can no longer get sorc boots and tenacity. She doesn't really care for a baby sunfire either.
Except Elise shouldn't be a tank to begin with.
[{quoted}](name=A Superb Villain,realm=NA,application-id=Ir7ZrJjF,discussion-id=5y5FGM2Z,comment-id=0000000100000000,timestamp=2015-03-01T09:40:00.144+0000)
Except Elise shouldn't be a tank to begin with.
Juggernaut was the best enchant for her.
[{quoted}](name=1st HanarSpectre,realm=NA,application-id=Ir7ZrJjF,discussion-id=5y5FGM2Z,comment-id=00000001000000000000,timestamp=2015-03-01T09:40:51.924+0000)
Juggernaut was the best enchant for her.
Then buy Cinderhulk then? It's the same damn thing minus the tenacity.
[{quoted}](name=Judge Arcadia,realm=NA,application-id=Ir7ZrJjF,discussion-id=5y5FGM2Z,comment-id=000000010000000000000000,timestamp=2015-03-01T09:57:54.095+0000)
Then buy Cinderhulk then? It's the same damn thing minus the tenacity.
It's not? Tenacity is a huge fucking thing, Spell pen is also a huge deal for elise, that's the main way for her to get damage, now she can't get the pen and the tenacity.
[{quoted}](name=1st HanarSpectre,realm=NA,application-id=Ir7ZrJjF,discussion-id=5y5FGM2Z,comment-id=0000000100000000000000000000,timestamp=2015-03-01T10:07:59.507+0000)
It's not? Tenacity is a huge fucking thing, Spell pen is also a huge deal for elise, that's the main way for her to get damage, now she can't get the pen and the tenacity.
Lets be real here, once you buy a void staff; all of your spell pen problems are solved. And the way I see it, that's for on really any one needin to abuse certain aspects of their kits. So now, you are a flaming spider of death who is now somewhat tanky and still fulfilling the same role.
Riot stated that they want Elise reworked because everyone agrees on that she has nothing spiderlike in her kit and she has an identity crisis. Half her kit is an assasin, the other half is a dps bruiser.
Nothing spider like lolololol she turns into a fucking spider with spider babies and web in two different forms
Apart from the babies if you take away the visuals and check the gameplay the spider thingy is barely there. She at least needs a proper web, not just jizzing onto an enemy who gets so shocked because of it that he gets stunned.
If you take away visuals all you have is coding lol no champion retains theme if you take away th visuals duh....either you're a troll or you have no clue what is going on with anything
But Sion still feels like an unstoppable tank or Shaco sill feels like a trickster. I may have exagerated a bit but Elise still needs a rework to get her identity right.
Tbh you're probably a little more right than what I let on... She definitely needs something to spice her up so she isn't played with wonky items that turn her kit into the wrong thing. I'd like to see another spider champ though Something that operates more like skarner but utilizes poison, maybe an ability that makes a giant web on the battlefield, or I've thought of an ability that allows you to lunge on them but stay on them as they move around while dealing damage and/or slowing them until the the spell is over you jump off or die because most people freak out like a maniac if a spider is on them lol
I suggest you look up Dota's broodmother. She can create multiple webs the size of Trundle's ice domain where she gets invisibility and some stats. That's the kind of zone control a real spider champ should have.
Sounds pretty gnarly actually lol never played Dota but I'll give it a look
Sounds pretty gnarly actually lol never played Dota but I'll give it a look
I mean rappel kinda gives you an out when you're slowed so tenacity shouldn't be that big of a deal if you know what masteries are
I don't even remember Elise is a tank champion. You're just arguing about something which seems kinda invalid.
At the Moment a lot of Elises either go for a MagicPen + Support Build with things like Solaris, Frozen Heart and appereantly Sight Stone; or they go MagicPen+Def with Randuins, Banshees and so on. So while she might not be a full Tank per se, she qualifys at least as an off-Tank. Elise doesn't scale so well on AP and her late-game power is in comparison to most mid-lane mages low, which means a full AP Build is often not very efficient.
She's forced to build tanky because her damage builds have been nerfed so much. Simple as that
[{quoted}](name=1st HanarSpectre,realm=NA,application-id=Ir7ZrJjF,discussion-id=5y5FGM2Z,comment-id=000000010000,timestamp=2015-03-01T08:47:21.196+0000)
With juggernaut joining DFG in oblivion, Elise can no longer get sorc boots and tenacity. She doesn't really care for a baby sunfire either.
If you get juggernaut on Elise, you're bad anyways. Get AP and scale to a brawler late game.
[{quoted}](name=Sir Galifrey,realm=NA,application-id=Ir7ZrJjF,discussion-id=5y5FGM2Z,comment-id=0000000100000002,timestamp=2015-03-02T18:00:32.090+0000)
If you get juggernaut on Elise, you're bad anyways. Get AP and scale to a brawler late game.
Yeah those LCS players are just terrible.
hey hey hey... what did the porcupine do to get brought into this D:
Two things.
Cinder > Juggernaut. Which is a nice improvement for tank jglers.
I dont thing this addresses the lack of good early clear that tank jglers have.
Early clear is something that they'll have to buff each individual tank jungler champion for. There is no way to make an item worth less than 475g that will help tank junglers on their first clear but not be abused by any other champion. Machete damage being over time instead of on hit is really the best thing they could have and have done.
But as for the clears after that, Cinder and Cinderhulk should make things alot easier.
Also many tank junglers don't really even have problems with those clears. With Zac I can take the small camps in one rotation at my second clear and actually gain health from clearing.
Yeah,I'll believe it when a tank(jungler) sees competitive play without getting nerfed a patch after.
I mean you do realize that tank junglers are something different,meaning a meta shift...in LoL.
I'll believe that when I see it,till then it's just a bunch of nonsense with riot increasing the winrate of some champions then throwing BS about how competitive is different and they are better cause "muh winrate",meanwhile we all know how balanced lee is in solo q,even with his winrate(also I guess that makes ashe strong in solo q,totally believable).
Of course they would go "muh winrate" and favor focussing on competetive play because they get income from LCS but not from you playing the game, only buying RP
I'm reading these changes and I'm really having a tough time here. Naut - W made weaker early, E made more spammable but weaker - this is a buff. Nida - human w damage increased, cougar w damage decreased slightly, cougar e ratios buffed - this is a nerf. ...I'm sorry, what? My brain hurts. What?
The % current health damage on her human w was removed which weakens her early game clear in the jungle somewhat. The additional flat damage is compensation however her clear speed still remains lower. Its a nerf overall to jungle nidalee but it keeps her viable because riot seem to like nidalee being able to jungle despite not being a standard bruiser. It also gimps her tank shredding late game somewhat.
I play naut Jung on pbe with new item and gromp....and let me tell you he is a force to be reckoned with again. Beware the depth(charges)
LOL I can't tell if half of these comments are serious or not. You guys might want to learn the game first. This jungle change is a big help to a lot of tank junglers.
INC AMUMU FREELO BABY.
It was wonderful when I first found out!
Then I remembered things I didn't want to remember -
and many more maximum % hp damage abilities
Please just please get on PBE and play, then and only then can you really understand the pure joy tank junglers about experience, me being one of them already