Risk Vs Reward
In your opinion(s), do you guys think that Riot has started to care less and less about risk vs reward? They use to talk about it all the time (at least in my memory) about how they didn't think so-and-so needed more danger because they weren't really risking anything by going in. This is brought on by the very very very overbearing tank meta. I feel as if tanking now isn't: "I could go in now and help get the kill, but I might not make it out because I'll tank all the damage" to: "Well there's three non-tanks out there might as well kill them." And I understand build Void Staff/Last Whisperer or Magic Pen Boots/Blade of the Ruined King, but really, will that do anything to a giant Garen/Darius/Voli/Skarner/Mordakaiser/any other tank chasing you? (I also understand cc and all but still) Anywho forget the tank rant and focus on the risk vs reward and Riot forgetting/not forgetting about it! Thanks! -Boom
as the go to item, cinderhulk got nerfed, what else do you want from tanks? the 2 pen items already give you the ability to ignore 30% of my mr or armor + bortk, yi literally shreds me in seconds, walking up to a adc means i'm loosing a good portion of my heal, u can forget about kitesta. your problem is that you don't know how to kite, or your playing a champion into them that can't kite well, darius ms is already bad and garen got a ms nerf last patch.
is pretty solid in the meta right now.
She's limited to 550 range with anything and so much as a Ryze root will spell disaster for her. And she has %HP True damages.