Quinn PBE changes

aGentleGrabnFist·10/28/2015, 7:06:25 PM·2 votes·1,050 views

So yea.. she gets to go fast now and has more upfront burst but she can't 1v1 or assassinate anyone or team fight.... so what is she supposed to do now?

17 Comments

Trebbi10/28/2015, 7:27:09 PM4 votes

New quinn in a nutshell

Tag Team (R) has been heavily repurposed into a strategic map mobility tool: Tag Team's visuals have been changed from Quinn leaving the game space to Valor flying Quinn around beneath her.

http://funnygamelogic.com/wp-content/uploads/2015/08/pokemon-flying-logic.jpg

Drunk Tsundere10/28/2015, 7:11:14 PM3 votes

She is map mobile. She is supposed to be "Everywhere on the map" and although she can't 1v1, she can set up a 2v1 and 3v1 pretty well ;)

ModWulf Helhammer10/28/2015, 7:11:25 PM2 votes

I don't know..... Crossing fingers that the actual changes in game won't cause too much playstyle difference

But basically they took her niche of being the best duelist/an assassin marksman.....and give us another global presence marksman. Like we didn't already have some of those (coughcough Draven Ashe Jinx Ezreal coughcough)

Boulderox10/28/2015, 7:29:19 PM2 votes

{quoted}

Hi guys,

With preseason hitting the PBE shortly and Quinn being one of the six main marksmen getting an update, I wanted to put up a post to gather feedback on her changes for her time on the PBE before release. Rather than a long line-by-line changelist on the PBE, you'll instead find the main changes going on in Quinn's update in the body of the thread, not necessarily in P,Q,W,E,R order.

Changes:

  • ** Tag Team (R) has been heavily repurposed into a strategic map mobility tool:**
  • Tag Team's visuals have been changed from Quinn leaving the game space to Valor flying Quinn around beneath her.
  • Tag Team now has a 2-second channel at its start, and no longer has combat spells or basic attacks.
  • Tag Team now has no cooldown, and its Movement Speed bonus is now very dramatic.
  • Skystrike has been retained, but deals less damage and does not deal increased damage based on targets' missing Health.
  • ** Blinding Assault (Q) has been repurposed (and renamed) into more of a waveclearing tool and less of a dueling tool:**
  • Q's name has been changed to Aerial Assault, because... the spell no longer blinds.
  • Aerial Assault now marks its primary target as Vulnerable (passive mark).
  • Aerial Assault now does up to double damage based on targets' missing Health.
  • Half of Aerial Assault's cooldown is refunded if it kills at least one enemy.
  • Various other changes:
  • Harrier (P) attacks now deal a percentage of Quinn's total AD rather than a base and bonus AD ratio.
  • Vault (E) has had its dash speed increased, and it should now more reliably return you along the vector you dashed in on.

The above changes are the main ones that should most dramatically change the way Quinn plays following her update. Please feel free to give feedback on any of the above stuff, and do let me know if anything feels off about the character in ways you wouldn't expect given the above information. I did quite a bit of script cleanup on her, so I want to make sure I didn't change the feel of things in ways I didn't intend.

Thanks all, Repertoir

Chrogo10/28/2015, 7:37:55 PM2 votes

These changes just boosted her strengths and increased her weaknesses. Her triple proc capability now is going to crap all over melee champs but she has zero escape/assassination/dueling potential for ranged champs now...

So basically she is going to split push like a beast, dump on tanky melee bruisers, and get wrecked by everything else. She has zero team fight skills. So your team better be able to win team fights without you... as you don't have the range to stay on the back line dealing damage, and you aren't tanky enough to be on the front line, and now you don't even have assassination potential to take out the back line quickly before being destroyed.

You basically just get to ult and go try to take an objective while your team 4v5s.

Final Boss Naut10/28/2015, 7:52:07 PM2 votes

have you considered the ramifications of laning against someone that can return from base at the speed of quinn?