Kayle on 6.9

Aristial·5/8/2016, 3:32:30 AM·2 votes·894 views

So I was looking at picking up Kayle as a top/mid lane champ, and as i was reading into her on guides and such and after playing some games. I get Nashors is a 1st buy item no matter what, but after that there are many people that change what they build. What do you guys think about a Nashors rush with the new Guinsoos (applying on hits twice every other auto) and a Rylais or even the new Gunblade. If you build the Gunblade, you in theory would have a lot of healing capabilities as well as the huge new burst that comes from the item active. Or you could build the Protobelt instead of Gunblade, you would lose the healing but you would be able to do even more burst with all the projectiles as well as a small dash, and tank stats. What are some of your opinions on these items on Kayle in 6.9?

6 Comments

Friendly Ram5/8/2016, 4:04:32 AM1 votes

My norm on her is nashor,rageblade,adc boots, and then tank. Gunblade i don't usually buildv until after laning phase but it does work well.

MunchCrunchLunch5/8/2016, 4:12:44 AM1 votes

nashors for cdr so you dont have an awkward E up time and its the best item for her anyway.

Beldair5/8/2016, 4:15:29 AM1 votes

My normal build on her is:

Nashor's, Berserker's Greaves, Bloodthirster, Guinsoos, Static Shiv

Erockandroll5/8/2016, 4:19:07 AM1 votes

I would probably experiment with both a Ginzoo's rush and a Nasher's rush.

Though Nasher's seems to have better base stats, I think the phantom hit passive could give her some serious pushing power with her e.

FioraWillCarry5/8/2016, 4:31:33 AM1 votes

I'm only Bronze but I have had great success with Kayle top in Bronze games.

When I or my team is ahead my build looks like:- item 3006 item 3115 item 3116 item 3124 item 3135 item 3100

Sometimes I go item 3089 instead of LichBane as the massive AP gives your W a lot of healing and a great speed boost.

If me or my team are behind I go something like:- item 3006 item 3115item 3116item 3083 item 3151 item 3124

My reasoning here is that you can do more damage if you're alive. If you or your team feeds, building pure damage is pointless since you're going to be dying alot before being able to do anything and with this build, though you're very tanky, you still do a lot of damage. In cases where the game is one of those ff@20 games before ten minutes, you know what I'm talking about, the games where you team feeds 10 kills by 20 minutes, try this:- item 3006 item 3115item 3116item 3083 Last two items depends on the game:- If the enemy is AD heavy:- item 3025item 3742 If the enemy is AP heavy:- item 3065 item 3091

This build doesn't give much damage but you will still be able to kill squishes very quickly. You can be useful in killing their carries and get yourself a chance at bringing back the game. Hope this helps.

Justifier5/12/2016, 3:18:03 PM1 votes

Hey all, just throwing in my two cents,

As a Kayle main, in the current meta I've found shockingly that I do not like to rush item 3115 or item 3124, with towers being so strong and objectives being so very important I've found (to my utter disbelief) that running 15% cdr, 20% as with runes and 5% from masteries in cunning, with a item 3512 rush works amazingly well on Kayle Reason being Kayle naturally pushes ANYWAYS, this item provides EXTRA push, free farm and most importantly, in a meta where early monsters dominate (hello Ekko) durability.

The reason being is with objectives so very vital it gives your team some huge pressure versus split pushers, as well as allowing you to roam for objectives without fear of your tower falling. item 3512 Also provides durability versus tower dives early and protection from early ganks which is one of her main weaknesses.

Topping this off item 3512 in an average game lasting 35 minutes my item 3512 will literally pay for itself in farm having collected between 50-120 cs just for having it up while you are roaming and collecting objectives.

Usually my build will look like this (built in this order), item 3512 replacing the slot that I used to fill with item 3026 (which I would build next to last).

item 1083 or item 1054, item 3512 , item 3672, item 3115, item 3085, item 3124, item 3116

The boots are subjective to the enemy team, should they have lots of cc, mercs, lots of aa, tabi ect ect.

Some times I will run with item 1056 but usually since I use only E to push to their tower and harass as the other skills are needed only if they retaliate I just opt for either item 1083 or item 1054

I especially love this build versus Assassians or roamers (such as Kat or Twisted Fate) it allows you to REALLY punish them for leaving your lane by taking down the enemy turret within 2-3 waves mid game which allows you to roam while your tower is covered by the zzrots.

Don't get me wrong, this build will not get you 10/0 by 15 minutes, its strength is farming and pushing: it is selectively objective focused.

That being said Kayle has naturally high base stats on her E and Q, so the kill potential IS there during say a jungler gank and you are still more than able to punish enemies mistakes but your main goal is to simply take down their tower and then the next, and the next while maintaining your own life. you simply want to destroy objectives and win the game.

A Plat-Diamond exclusively Kayle player :) gl buddies!