Aatrox Rework Suggestions

ZeroFreakReth·6/28/2017, 6:43:21 PM·1 votes·257 views

Aatrox has been one of my favorite champions for a long time. The whole idea of being a balls deep zero fucks given warrior is just so awesome. Thriving in the middle of combat is was one of the most satisfying things about Aatrox. Since some of my old favorite champions have been changed and their changes have had a negative impact on how much I like them I started of thinking of ways to preserve Aatrox but give him more up to date tools to do his job (No more getting shutdown by item 3123). I know that the chances of my ideas are looked at is rather low but even if his new rework is not to my liking at least I can say that I tried.

Blood Well: Hitting enemies with abilities generates Blood (Blood is lost outside of combat). At 100 blood Aatrox gains a stack of Frenzy and 1 Blood Charge. Frenzy grants Aatrox a small burst of movement and attack speed and a small amount of Attack Damage for a few seconds. Frenzy can stack up to 5 times but instead of increasing the bonuses it extends the duration (extends not refreshes). Aatrox can store up to 5 Blood Charges and if he takes lethal damage when at 5 charges, he revives with a portion of his health. Blood Charges are not lost outside of combat.

Dark Flight: First Cast: Aatrox jumps into the air and channels for up to 2 seconds. While in the air he is untargetable. Second Cast: Aatrox slams down on target location. The distance where he can land increases the longer he channels.

Blood Thirst/Blood Price: Blood Price - generate blood on every auto attack. Every third attack deals bonus damage and generates more blood. Blood Thirst - every 3rd attack Aatrox heals for a portion of his health. If a Blood Charge is available one is consumed to increase the potency of the heal and the healing is not impacted by reduced healing effects.

Blades of Torment: Aatrox consumes a Blood Charge to shoot a wave of blood energy. Enemies hit are slowed and become Tormented. When Aatrox attacks Tormented enemies he generated bonus blood and Blood Thirst doesn't consume Blood Charges to have the empowered effect.

Massacre: Aatrox gains one Blood Charge for every enemy hit. For a few seconds after using Massacre Aatrox generates blood based on the number of nearby enemies and the bonuses from Frenzy are greatly increased.

Thank you for taking your time to read my ideas and feel free to criticize or ask me any questions.

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