+1 Darius 5.16 New Passive & Decimate (Idea)

Shénzhì·8/6/2015, 12:00:35 PM·1 votes·1,137 views

Rito wants Darius to work for his moment in the spotlight. I propose an idea against Darius instant 5 Hemorrhage making him work longer which becomes works less and less. Because he should now commit more labor I have also proposed a change to his new self-sustain healing to be more significant and but not permanent. This still progresses him into his blood-rage element we know him to be with his repeat axe-slamming.

a SUGGESTION

PERFORATE [P]: (new) (Buffs: Perforate and Concave (replaces Bloodrage))

[Hemorrhage]: Darius's basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% bonus AD) damage over 5 seconds, stacking up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 (+ 150% bonus AD) damage over the duration. (Five Hemorrhage has a satisfying gush sound. mmmhm)

[Perforate]: Darius now enables Perforate after using Noxian Guillotine and does not end until 5 seconds out of combat. For each Noxian Guillotine used during Perforate increases Hemorrhage first-hit application by 3/4/5 (Three [R]; Five Hemorrhage on one hit). *(With 3x Perforate instantly applies Concave on hit)

[Concave]: At max Hemorrhage enables Darius to Concave his axe into enemy champions. He braces his axe near champions with max Hemorrhage applying additional 40-200 bonus Attack Damage. *(With 3x Perforate instantly applies Concave on hit)

(Visually, his axe blade becomes barbed during Perforate) (When Perforate finishes Darius sharpens his axe. Straight blade again)

  • "Darius' brute strength imperfects and barbs his blade"

everything else: Bleed now deals physical damage instead of magic Bleed damage reduced to 10-27 from 12-36 No longer grants Movement Speed per enemy champion bleeding


DECIMATE [Q]: (Buff: Heal from minions/monsters; gray health from champions)

[Healing]: Darius heals for 5% of his missing Health per enemy minion/monster hit by the blade (max:30%). Applies before gray health calculation. [Gray Health]: Darius stacks gray health for 20% of his missing Health per enemy champion hit by the blade (max:40%). This gray health depletes slowly after 5 seconds out of combat.

everything else: After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 20/40/80/100 (+1.0/1.1/1.2/1.3/1.4 total attack damage) physical damage. Enemies hit by the handle take 50% damage (does not apply Hemorrhage).


NOXIAN GUILLOTINE [R]:

Please don't add that cool sound Darius ultimate. give it to Nasus critical hit Siphoning Strike instead. :(

Darius is now suppose to work to become 'blood raged'. He can still peak but he needs to work longer .. but it gets easier and easier. The gray health idea [Q] allows him to sustain but now also makes him more vulnerable if his enemy knows how. Call it an adrenaline rush.

Gray health really ought to be spread across other champions. It would be the signature design of juggernauts. Tahm Kench remains unique as he can turn it into healing or a shield.

Does this make sense?

edit: the [Q] Decimate change not necessary

0 Comments