Its literally more difficult to avoid 45% CDR than to build it

SgtAwesomeness·9/25/2019, 9:40:49 PM·59 votes·17,613 views

Its to the point where CDR is accidentally on every build. ADCs, Bruisers, Assasins, Mages, Supports, your mom.

Absurd Edit: I should have mentioned this is true with any Meta™️ build for anything.

90 Comments

The thigh guy9/25/2019, 11:32:57 PM25 votes

Unless your playing a tank. In which case. Riot hates you, go feed that bruiser.

Shepherd o Souls9/25/2019, 11:28:32 PM16 votes

I'm going to make a counterargument here. Adcs have one cdr item from BF, and 0 from zeal. They have low cdr outside of ezreal.

Tanks are in an odd situation. Their CDR is allocated awkwardly. Tanks that don't use a resource (zac/shen) you get dicked because almost all cdr tank items have mana. There are also a lot of non cdr tank items though. You may end up with not enough cdr in certain builds.

Mages do indeed have a ton of cdr. Many side items provide cdr and their cores all have 20%. Champions that use rod/rylais/liandries feel like shit because the more brusiery mage core build has none. It can be hard to cap in cdr for some builds actually.

Bruisers and juggernauts - Triforce or cleaver. Shojin champs hit max with 2 items. Others will get it through tank items or offensive items like DDance. Items like sterak/titanic slow capping quickly down though, you aren't gonna be at cap until later in the game in many situations.

Assassins can hit pretty easily, as they pretty much all can just do dusk>ghost>cleaver. They have pretty binary build paths right now so them very easily capping is true.

Now, WHY is capping more easily available than before? It makes the game easier to balance. While I do think cdr should be allocated differently than it is now, there's a reason they try to make capped cdr more frequent. The game already gradually becomes harder and harder to balance, trying to balance champions around super high stat but no cdr builds AND cap cdr builds only causes more issues than trying to balance around all viable builds coming close to or capping in cdr.

Posui Gart9/26/2019, 9:09:48 AM8 votes

Mage build: item 3285 item 3089 item 3165 item 3135 item 3020 and one of item 3151 , item 3116 , item 3027 , item 3041 item 3907 Still only 20%. Would need at least 2 10% cdr items to get it to the 40%

ADC build: There are only 2 cdr items for ADCs. One of them is only good on crit ADCs, the other one is only good on Ezreal(and a specific build Ashe).

Am I doing it wrong?

MrFawknSunshine9/25/2019, 9:50:17 PM6 votes

getting to 40%(45%) cdr isnt the issue.

in previous seasons before runes reforged alot of people took flat cdr runes for +7.5% cdr at lvl 1 and got to 40% cdr no problem.

if you take cosmic insight for the +5% cdr at lvl 1 and to extend the cap to 45% and if you take cdr per lvl in the flex runes you only start out at 6% at lvl 1. if you take transcendence it dont give any cdr til lvl 10

so if you take all 3 at lvl 10 you will have 18-19% cdr with no items

the issue lies is where you arent handicapped by maxing or over buying cdr like in times past. by taking transcendence you get adaptive damage for having over 40% cdr. this is the issue i feel.

hell i take it on maokai going primary resolve tree with 2ndary transcendence and max out cdr and get free ap for doing so. i typically in a 30 min game end up with about 102 ap with out buying ap items. (transcendence and gathering storm ) and get to have tons of cdr and be tanky

so either transcendence needs to be have the 10% cdr at lvl 10 taken away or have the adaptive force gain nerfed.