Akali has absurdly high ban/pick rate.

Myplestory·11/8/2018, 6:28:59 PM·2 votes·914 views

I'm not saying she is insanely overpowered, but her kit inherently offers minimal outplay. With a 85% ban/pickrate in diamond+, clearly no one want to play against her, as she is insanely unfun and has 0 room for counterplay in the hands of a competent player. Her first item powerspike takes a lot of players by surprise, her shroud needs tweaks to make it counterplayable, and the amount of healing from her q + gunblade is absurdly high. In fact just facing off against an akali is extremely demoralizing, regardless of how behind she is once she picks up one or two kills from your teammates she will start to do serious damage and carry fights.

To fix this, I propose that if an akali was to be displaced in her shroud (Ie. a knockup, a blitz pull, etc.) she should be visible for a brief duration before returning to shroud. The old akali had this mechanism, and it was a good way to punish her for mistakes. By doing this it would allow room for counterplay to shut her down, instead of having to wait for the shroud to completely disappear while the enemy team slaps you around. In addition, i think a percentage decrease on her q heal stack with other items would be great. Maybe a 10% reduction or so in healing when stacking her q and gunbladepassive would help those laning against her, meaning she would have to rely more on skill expression than "Oh i fucked up so ill drop a q heal for 300 and then shroud away."

3 Comments

MrFawknSunshine11/8/2018, 6:40:27 PM2 votes

they just drastically increased the cd of her shroud from 17 secs at lvl 1 to 21 seconds

Fear the Kayn11/8/2018, 6:50:44 PM1 votes

Honestly she's just way too safe right now. Poked in lane? QQQQ full health. Getting all-in'd? Shroud. Need to escape a gank? E + R. She's just waaaaaay too safe of a pick and its pretty much impossible to dominate her in lane, which is a problem considering she's an assassin and assassins are supposed to be rather unsafe picks. Tbh I'd like to see them heavily nerf her sustain in lane, and remove the tower immunity from her shroud. Then I think she'd be pretty balanced.