RIOT. PLEASE. FIX. FLASH

SmknWdl··2 votes·506 views

summoner 4. The most important summoner spell. The most used. The most. Fucking. Buggy. Riot, flash is one of the most influential spells in the game, yet it is extremely buggy. I recently lost a ranked match because of it. The darius I was against took top tower because I flashed out of the range of his pull, yet as soon as I'm like twice it's range away because of the flash, it still grabs me and drags me all the way back. Flash is an issue, and it needs to be debugged and fixed as soon as possible.

7 Comments

Zakennayo2 votes

Flash isn't the problem.

The problem is the crappy hit detection.

The game doesn't move the hit box from your original spot, until after the flash animation is complete.

Same thing happens to every champion that can "flash". Ez being the biggest offender.

Lord Dusteon1 votes

That wasn't a bug. Darius's pull pulls you if you were in range at the beginning of the cast. Even if you flash out, if you were in range at the beginning it pulls you.

SmknWdl1 votes

flash should not start because i was in the range and got hit with it so i cant cast move spells/abilites while in it can i? No. Flash is an issue and needs to be addressed.

Lord Dusteon2 votes

{quoted}

flash should not start because i was in the range and got hit with it so i cant cast move spells/abilites while in it can i? No. Flash is an issue and needs to be addressed.

...It has a cast time. As in, after Darius casted E but before it landed you flashed, which due to how Darius's E works pulled you in still.

SmknWdl1 votes

so before it landed i flashed, meaning it hadn't landed and i was out of range. Therefore, i should not have been hit by it. Im not understanding your point.

Lord Dusteon1 votes

{quoted}

so before it landed i flashed, meaning it hadn't landed and i was out of range. Therefore, i should not have been hit by it. Im not understanding your point.

...I already said this. Darius's E checks if anyone is in range at the time of cast. Then it has a slight cast time. After the cast time, it pulls anyone who passed the FIRST check in. As in, if you are in range, he presses E, and you flash before the cast time is finished you will flash, but since the check has already passed still be pulled back.

It already landed. You didn't dodge it, you just left during the cast time, which still (since you were in range for the check) pulls you.

SmknWdl1 votes

It still doesnt make sense. Every other ability in the game that i know of like this once cast does not let you use a mobility spell/ability if it hits you before cast.

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