A change to ARURF

TheHappyReaperz·8/31/2017, 5:46:15 PM·2 votes·164 views

One of the problems of ARURF, is how fast the game can end. Despite the gamemode supposed to be an over the top brawl, you often end up with someone just splitpushing, until the game is over. And, since towers are easier to take down in URF, in a few minutes, someone can just break all the turret in a lane. So, my suggestion is to make it more like Bloodmoon, with the turrets being invulnerable until a certain amount of time has passed. Maybe, outer turrets lose invulnerability at 5 mins, inner at 10, inhibs at 15, and nexus at 20. Something like that.

3 Comments

Primaquarius8/31/2017, 6:00:29 PM2 votes

No

Oleandervine8/31/2017, 5:48:42 PM1 votes

No. Special game modes are supposed to be shorter and more casual. ARURF doesn't need to last any longer than it does, by it's very nature, it's a faster mode because people hit their spikes way faster than in a typical 40+ min Rift game.