@Riot I don't think nerfing Kha'zix non-isolated Q isn't the right way to nerf him.

Schàdenfreude··1 votes·232 views

> Kha'Zix > Taste Their Fear (Q) > Damage lowered to 65/90/115/140/165 from 70/95/120/145/170 > Bonus AD ratio lowered to 120% from 140% > Isolated damage increase up to 65% from 50% > Evolved Reaper Claws (Evolved Q) [CD Refund lowered to 50% from 60%]

The base damage nerf is pretty on point. This will slow his clear speed, albiet slightly. I also like the nerf on his evolved Q cooldown because that will also be mainly used to slow clearing of objectives and camps. But the latter changes cause him to needing his target to be isolated for a guarenteed kill. Needless to say, he can do that. But the nerfs to his non-isolation damage reduces his effectiveness significantly in closely-grouped teamfights.

This nerf makes him way more telegraphed and predictable, which I believe is a bad thing.

3 Comments

The Deckowner1 votes

I don't think nerfing Kha'zix non-isolated Q isn't the right way to nerf him

This is a double negative, it translates into a positive phrase.

LemurMonster1 votes

What I love to see is a revert to his damn jump range. made to him far to safe & I see them all just spamming it with his abilitys. How does one counter that?

ZephyrDrake1 votes

the entire point of Kha is to find an isolated target and blow it the hell up into a million pieces not to group up and do well in teamfights

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