Let's Talk About Wukong (Reds' input welcome)
TLDR: Let's talk about how Wukong could be reworked, so that when Riot does it someday, they can use this discussion for reference.
Hello Everyone. [slayer-jinx-catface] Back when I started playing this game in 2013, Wukong was one of the first champions I unlocked and one of the champions I bought a skin for. (New Skin Hype Yay) Anywho, I thought I could start the community off on a discussion about what could be changed about Wukong if he were to be updated someday. Now don't get me wrong. I already enjoy playing the champion. His clone jukes and stop jukes are awesome to pull off, and his ultimate is one of the best wombo combo initiators out there.
However, Wukong is beginning to show his age, both visually and in his gameplay(original release date being mid-2011, almost 5 years ago). I realize Riot has more pressing concerns with champion updates (Yorick, Urgot, etc.), but I'm willing to bet that when they do a class update for diver-like fighters, Wukong will be a likely candidate, even if only to spice him up a bit.
Here are my thoughts on League's one-and-only Monkey King, and I hope the community can keep it going. Hopefully by the time the update is on their radar, they can look at this thread and get all the feedback they could ever want.
Now then.
Current thoughts
- Wukong is characterized as a confident (arguably overconfident) jokester fighter, relying on a healthy mixture of raw power and playful trickery, fitting his monkey nature.
- But in game, Wukong manifests as a pseudo-assassin with high burst on his basic abilities + ultimate, and high initiation potential when he catches the enemy team within his ult with the right composition (ex. wukong and yasuo are BFF's).
- As it stands, wukong is a little binary in gameplay. He can either do what he wants, which is dive and kill his target with his high burst and initiate fights, or if he falls behind he has to rely on the playmaking ability of his ultimate in teamfights. Indeed, the sheer power the ultimate brings to teamfights has forced Riot to balance Wukong in such a way that his laning can be easily beat by popular top lane picks.
What can be done about this?
- I believe the greatest potential lies in reworking Wukong's passive and his w (the decoy). The passive is a simple steroid of tank stats, so there is potential for gameplay to be added there. I'm not sure what, so I'll leave that to the more design-oriented people out there (Reds?). As for the decoy ability, its current state certainly allows for trickster shenanigans, but I believe there is so much more potential for those parts of the kit to have more pizazz if they were to be reworked.
- I would even argue for reducing the "power budget" of Wukong's q and e to make room for the passive and w to have more power. For example, Wukong's nimbus strike (his e) could do without the attack speed buff. That kind of steroid favors extended trades and long fights, which I don't think melds with Wukong's hit-and-run playstyle.
- I honestly wouldn't touch Wukong's ultimate. That is the ability (other than decoy) that I think Wukong is most known for, and its potentially game-changing impact is undeniable.
What do you guys think could be changed about Wukong? What do you think could be executed better in his kit?
NOTE: I realize these may not be followed, but I wanna put down some guidelines for this discussion
- This is not a "pls buff Wu Rito" thread. Numbers come and go, and therefore I feel that kind of talk won't be relevant here.
- Please be nice to each other. I'm not a mod, but I highly dislike rude people. I honestly don't know how the Rioters who frequent the boards are able to deal with the members of the community who berate them all day when they try to communicate with us. This is why we can't have nice things! (also, props to RiotRepertoir for doing what he does)
Also, this is my first post on the boards. Apologies for the long wall of text. [zombie-nunu-tears]