Please make it easier for mages to reach 40% cdr
Exactly what the title says, it's nearly impossible to actually reach 40% cdr on a mage.
Exactly what the title says, it's nearly impossible to actually reach 40% cdr on a mage.
Rito wants you to buy CDR runes and/or Boots of Lucidity instead of AP/Sorc shoes so you have to actually choose between increasing your damage or your utility early-mid game.
Before preseason, no other class came close to capping CDR as easily as mages without runes. Now CDR itemization for mages is more in line with everyone else.
If you think capping CDR without runes is tough for mages, try doing it with tanks/bruisers in an even game. They're just as dependent on CDR as mages (if not more since they're melee) but they also have to counter-build.
Pretty much, all these threads about this topic show how skewed it was in S5. People EXPECT to get 40% CDR every single game, the fact that it should be optional doesn't even cross their mind.
The reason for not giving mages something like
is because they have more utility than ADCs, as in, mages don't generally build just for damage. They all have things like snares, stuns, charms, etc. Those things get super annoying if you can spam them and have a ton of damage in the late game. The idea was that you have to decide whether you want to get cooldown or damage.
That said, it's really not that hard to do anyway. I don't know what you're doing wrong.

Well considering you usually only buy either Athene's or Morello, there's 20%, I usually buy Ionian Boots, depending on the champion, so for example, I'll say I'm playing Lux, 30% in all. Now what's my next buy? Because I really want that 40% for my ult and already long cd's on my other spells. I can't buy Wota or Nashors, Lich Bane would be a possibility, but there are more important items to build in their place, and even then Lich Bane isn't even that great on her, because it kind of synergizes with her extremely unsafe passive, so what do I do now? And that's just one example, what about Vel'Koz or Anivia, where you don't get Ionian boots. Wota, Lich, and Nashor's are all very champion-specific items, hence why they can't be utilized on a majority of mages.
[{quoted}](name=Splits On Diq,realm=NA,application-id=3ErqAdtq,discussion-id=l0TRpRJi,comment-id=00000001,timestamp=2015-11-26T06:08:37.439+0000)
Well considering you usually only buy either Athene's or Morello, there's 20%, I usually buy Ionian Boots, depending on the champion, so for example, I'll say I'm playing Lux, 30% in all. Now what's my next buy? Because I really want that 40% for my ult and already long cd's on my other spells. I can't buy Wota or Nashors, Lich Bane would be a possibility, but there are more important items to build in their place, and even then Lich Bane isn't even that great on her, because it kind of synergizes with her extremely unsafe passive, so what do I do now? And that's just one example, what about Vel'Koz or Anivia, where you don't get Ionian boots. Wota, Lich, and Nashor's are all very champion-specific items, hence why they can't be utilized on a majority of mages.
I am having extreme difficulty reaching 40% CDR on 
Before I could reach that just with masteries, Ionian Boots, WotA, and either runes or Spirit Visage.
Now it seems like it's impossible to reach 40% CDR on Vladimir. He has essentially been nerfed.
-10
-10
Runes : magic pen / HP or armor / Scaling CDR (15%) / Movement speed (4.5%) ... or your pick perhaps Flat AP 5
cunning mastery - 5
even without runes it's very easy to hit 25%. I agree though, you can't really build sorc shoes on him if you wanna cap that CDR (As you should)...however some of the increased healing masteries and TLords compensate him. Tlords is insanely easy to proc on Vlad and basically does as much damage as another E
i can't hit 40% on him easily like i used to, but honestly he feels fine if not stronger since the changes imo
Responded in a reply to my own post
Where's your CDR/lvl glyphs?
The reason for not giving mages something like
is because they have more utility than ADCs, as in, mages don't generally build just for damage. They all have things like snares, stuns, charms, etc. Those things get super annoying if you can spam them and have a ton of damage in the late game. The idea was that you have to decide whether you want to get cooldown or damage.
That said, it's really not that hard to do anyway. I don't know what you're doing wrong.
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The problem with your premise is that while it's true that mages tend to have more utility, they are extremely reliant on their spells. They don't have strong auto-attacks like the ADCs do, and very few of them can sustain themselves during a battle.
Also, most of the items that you mentioned do not benefit most mages.
is of little use for most mages. Almost all of them have AoE spells so they get less from the "spellvamp" passive. Also, most mages do not have sustained damage; instead they are built to burst the enemy as fast as possible. Because of this, they are better off building for killing the enemy as fast as possible instead of going into prolonged battles with him.
and
are useless for manaless champions. Also, almost no mage is mana hungry to the point that they have to build both Athenes and Morello. Mages that are extremely mana hungry to that point generally build
or
instead.
is useless for most mages because they are not auto-attack based and they don't have on hit effects to complement the passive from Nashor's Tooth.
Not all mages benefit from Lich Bane's passive, because most of them don't have time to auto-attack between a spell rotation. When a mage uses Lich Bane, it's generally because he has an auto-attack modifier. For example,
. But for example,
would not use Lich Bane very well because she has no auto-attack modifiers and doesn't have time to auto-attack between her spell rotation. Some mages DO have time, but they are still generally better off not building Lich Bane because it is an unsafe item for them, for example, Lux and Ziggs.
In short, mages are having a hard time reaching 40% CDR because the options they have do not benefit them much.
The problem with your premise is that while it's true that mages tend to have more utility, they are extremely reliant on their spells. They don't have strong auto-attacks like the ADCs do, and very few of them can sustain themselves during a battle.
Also, most of the items that you mentioned do not benefit most mages.
is of little use for most mages. Almost all of them have AoE spells so they get less from the "spellvamp" passive. Also, most mages do not have sustained damage; instead they are built to burst the enemy as fast as possible. Because of this, they are better off building for killing the enemy as fast as possible instead of going into prolonged battles with him.
and
are useless for manaless champions. Also, almost no mage is mana hungry to the point that they have to build both Athenes and Morello. Mages that are extremely mana hungry to that point generally build
or
instead.
is useless for most mages because they are not auto-attack based and they don't have on hit effects to complement the passive from Nashor's Tooth.
Not all mages benefit from Lich Bane's passive, because most of them don't have time to auto-attack between a spell rotation. When a mage uses Lich Bane, it's generally because he has an auto-attack modifier. For example,
. But for example,
would not use Lich Bane very well because she has no auto-attack modifiers and doesn't have time to auto-attack between her spell rotation. Some mages DO have time, but they are still generally better off not building Lich Bane because it is an unsafe item for them, for example, Lux and Ziggs.
In short, mages are having a hard time reaching 40% CDR because the options they have do not benefit them much.
Go %20 CDR on runes, it's useful.
Since there are multiple people here who replied, I'm just going to reply to my own post and notify you all. This post is not my personal opinion; I'm just regurgitating what I've read Reds say on the boards. If you guys would check the dev corner instead of just whining, you'd already know all of this. The official stance is "CDR is more expensive for mages because we want it to be a tradeoff- the choice between damage and CDR should be a significant one."
RE: "Lich bane isn't good on Lux" I'm honestly not sure why anyone would say something like that. Her passive can deal over 1000 damage if you have Lich Bane and Nashor's Tooth. I did the math, and I've built it multiple times. It's crazy powerful.
RE: "WotA isn't very good for bursty champions" That's craziness. It gives 80 AP and 10% CDR. Your goal is to burst people out, not sustain. Having some bonus sustain doesn't change that at all. The AoE argument is also irrelevant- this item is something you build because it has sufficient stats, the passive is just a bonus.
EDIT: This is coming from a Lux main, by the way. I've accomplished 45% CDR on Anivia as well. Haven't tried a whole lot of other mages to do it on.
RE: "Lich bane isn't good on Lux" I'm honestly not sure why anyone would say something like that. Her passive can deal over 1000 damage if you have Lich Bane and Nashor's Tooth. I did the math, and I've built it multiple times. It's crazy powerful.
It's not that Lich Bane is bad on her, is that it is risky, she has so much range, and has to get near her target to proc her passive. She is squishy. In addition, she has no auto-attack modifiers like Viktor. It is an optional item that can increase her burst, but you have to consider how much the enemy is a threat to you in terms of range.
Mages are currently dominating midlane and if they really wanted to they could get 40% CDR with only 2 items.
or
both 20% CDR
+
It's nearly impossible not to get 40% CDR as a mage. 7 items to get CDR with a total of 100% CDR.
Now lets compare it to AD casters:
(not really good for most AD casters..)
(LOL)
6 items to get CDR with a total of 70% CDR.
What? Do we play the same game?
late-game mage builds usually need at least rabadon's, void staff and boots. That leaves you with only 3 item spots for CDR items. You might want to build liandry's+rilay's, or zhonya's, RoA, archangel's, Luden's.... the problem with CDR items is that they're niche items, Morello's 80AP is nice, but not all champions need grail's huge mana regen, or Lich bane, or Nashor's. But all AP champions need CDR.
Building both morellonomicon and grail makes you spike way too late and gives you unnecesary mana reg (nobody needs morello after they have a grail). The two biggest AP CDR items overlap.
Most mages are burst mages and benefit more from MPen boots than CDR boots early on.
Meanwhile ADC's can build whatever they want, IE is not mandatory anymore as there are better mid-game options, you can get 30 CDR from an item that also gives you the highest possible AD(65), 20% crit, and makes you manaless. It gives you everything you need to deal damage, unlike Grail.
Of course CDR is more valuable on AP champions, so it's kinda OK that it's harder to get.
What? Do we play the same game?
champion.gg -> statistics -> midlane -> chose either winrate/role position/position change Mages are DOMINATING midlane.
- late-game mage builds usually need at least rabadon's, void staff and boots. That leaves you with only 3 item spots for CDR items. You might want to build liandry's+rilay's, or zhonya's, RoA, archangel's, Luden's....
So basically you are saying.. That mages do have more options for CDR items (you can't deny that one, seeing how it is a fact). And you also can't deny that they do have several 20% CDR items which AD casters lack. But your problem is that.. Mages do have too many other awesome items they'd want to build? First world problems dude.
What? Do we play the same game? the problem with CDR items is that they're niche items, Morello's 80AP is nice, but not all champions need grail's huge mana regen, or Lich bane, or Nashor's. But all AP champions need CDR.
Duh. They need 1 CDR and 1 niche item to get to 30%. Everyone needs atleast one of these niche items. Then they are at 30% CDR - why would everyone NEED to have 40%? If they want to get it, then whatever, they can get it. The thing is, that Mages don't really need 40% desperately so that they chose not to build 40%. >Because they have the option< AD Casters don't really have too much of an option.
- Most mages are burst mages and benefit more from MPen boots than CDR boots early on.
Again: the option to get CDR is there - however there are EVEN BETTER choices. It's not that there is not enough CDR items for Mages - there are simply too many other options which are even better. Let's just delete Rabadons and Zhonyas, I'm sure the problem of lacking CDR is gone :>
Meanwhile ADC's can build whatever they want, IE is not mandatory anymore as there are better mid-game options, you can get 30 CDR from an item that also gives you the highest possible AD(65), 20% crit, and makes you manaless. It gives you everything you need to deal damage, unlike Grail.
Who cares about ADC's tho. Last time I checked they are not midlane. They don't even need CDR that much, so whatever. Weird comparison tbh.
Of course CDR is more valuable on AP champions, so it's kinda OK that it's harder to get.
Yea harder to get than on ADC's. But still ways easier to get than on AD Casters.
With the new masteries you can now achieve a 45% CDR. It's nice to have an Ult cool down of 27.5 seconds on a champ like Lux.
so lux and morgana can have the next stun up before am free of the first one right?
so lux and morgana can have the next stun up before am free of the first one right?
That isn't even possible, if you're going to bitch at least use a sliver of logic.
lol why so rude?. if they make me spend 1.5k then they did their job. and am sure their cdr isn't 90 seconds.
its not that hard... lmao
no fuck you - Meddler
Remember that CDR is only as useful as the frequency of your spell-casts. If you're not casting abilities AS SOON as they come off cooldown, you aren't making the most out of the CDR you've purchased. When you factor this in, maxing out CDR isn't really as desirable as it's made out to be.
Also consider that if you're putting your gold towards CDR over damage (Lucidity over Sorc's), that means that you have to cast more abilities to kill enemy champs than you would if you just had damage instead, and more spell casts = more mana consumption. Something to think about.
If you really want to max out CDR you have to: take 10% CDR in runes (9x flat blues + 1 flat quint/6 scaling blues), get Morello, Athene, Nashor or Iceborn and either blue buff, Lich Bane, or WotA. Take your pick.
Next time you ask for easier CD, ask yourself this:
Do i really want to play agaisnt any of these guys with a 45% cd?
What're you talking about? I'd love to get a flying kiss from Ahri every 5 secs ! And ohhh perma E on Fizz! Real Nice! You just went around that wall? Oh well, there's another one. Crap, missed my q, how am I gonna ult? No problem ! It's up again!
Meh lets just start taking adc mid. I mean you can get 40% cdr and mana on hit. Probobly spam more spells than an apc now.
AP junglers have an easier time getting to CDR cap, since the jungle item gives 10%. I've had mah fair share of fun getting 45% CDR on Karma
at around level 12 with 15% scaling runes, 5% masteries, 10% jungle item
, and 20% from morellonomicon
.
[{quoted}](name=Splits On Diq,realm=NA,application-id=3ErqAdtq,discussion-id=l0TRpRJi,comment-id=,timestamp=2015-11-26T05:44:21.132+0000)
Exactly what the title says, it's nearly impossible to actually reach 40% cdr on a mage.
You can still hit 40 cdr with just a
/
with cdr per level blues if you take the intelligence mastery. Yes it increases your cap to 45% but it still gives you a flat 5% cdr. Unless ferocity works better for the mage you're using forget what i said.
lol what? Just use the cdr runes. That's what I've always done.
Mages deserve another 10% CDR item to choose from, but they're fine otherwise, imo.