Reworking Syndra passive. Thoughts and Ideas welcomed.
I am one of those people that think Syndra doesn't really have a passive. I mean it is there...at level 9 when you max your first ability but until that point she has no passive or anything to use.
I wanted to follow her lore of unleashing unlimited power, but then being held back. So after reading the lore, figuring out her moves and what they do, and seeing other passives, I came up with this.
I will welcome thoughts (and maybe a little flaming). So here we go:
Passive: Whenever Syndra hits an enemy champion with her Dark Spheres, she gains a charge. When we collects 3 charges Syndra goes into her Transcendent form for X seconds and her abilities gain bonus effects during this time. When Transcendent form has ended, she cannot collects charges for a certain amount of time.
Note: I like to think of this like Gnar passive. A moment of great power, showing her full power until it is chained back up. And the cooldown before using it again allows enemy windows to attack while also making sure that Syndra players use the form wisely. A extra bonus would be that when she enter her Transcendent form, she says her lines that she usually says when one of her abilities maxes out.
http://images.wikia.com/leagueoflegends/images/a/ae/Syndra.MaxQ2.ogg http://images.wikia.com/leagueoflegends/images/e/e2/Syndra.MaxW2.ogg http://images.wikia.com/leagueoflegends/images/4/4e/Syndra.move4.ogg
Q: Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. deals 2/3/4/5/8% bonus damage to champions. When in Transcendent form, the bonus damage to champions doubles.
**Note: **Because it has bonus damage to champs no matter if she Transcendent, the damage should be lower. The damage would still be good thanks to the bonus to champs and monstrous while Transcended. Make sure to land these as you need to in order to get those charges.
W: Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies for 1.5 seconds. When in Transcendent form, the shockwave is larger and the slow duration increases to 2.5 seconds.
Note: If you throw a Dark Sphere and it hits champs, you get a charge. But throwing enemy minions/pets/Heimer turrets do not give you a charge. Choose what to throw and aim well.
E: Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. The spell width increases as you level it up. When in Transcendent form, Enemy minions/pets can also stun, but only for 0.5 seconds.
**Note: **Because of the longer range you can get with this and the fact it can stun, I think it would be best if champs hit by Dark Sphere do not give charges...unless the cooldown Scatter the Weak is increased..then give them charges.
R: Passive: Leveling up this skill increases the time she can stay in Transcendent form.
Active: Syndra bombards an enemy Champion with all of her Dark Spheres. When in Transcendent form, the range of the ult increases by 100.
Note: The passive is mostly to help in laning phase and late game. Her Transcendent form in lane will be very short, only lasting a few seconds so she wouldn't be to OP, but then as you level up her ult and get to mid game, she can stay in her form a bit longer. Then when late game comes around and she maxes her ult, she can stay in her Transcendent form much longer, perfect for those late-game teamfights.
Thoughts?