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Mastery points rewards only wining,not ur ability to play champion

LeviathanN7··8 votes·1,306 views

So,lets say i won my lane and my other lanes arent doint well, im somewhat fed and try to carry the game grouping with my teamates and we try to take objectives like towers,dragons or just push the lanes,but in the end we lose the game because our solo laners were much behind.

So after that game i will get like + 200 mastery points and that guy who laned against me and lost the lane he will get +1200 mastery points even though he didnt do much for his team to help them win.

So is that what this system is supposed to reward player for?Not ur ability to lane or cs per minute or how much objectives did u take or assist ur team to take them,wards per minute,cs at the end of the game and stuff like that.

But all that doesnt matter as long as u win game,no matter how u win it! I agree that if win the game,then u should get extra mastery points for win, but wining should not be the crucial point for the system.So if i see someone with high mastery on certain champion,i cant tell the difference bewteen his ability or skill on that champion or the fact that he played many games on that champion.

Winning games with ur team as team effort is crucial thing in gaining LP and MMR as u need to win to climb the ladder,but Champion Mastery points as the name says should reward ur own skill and ability to play that champion.

11 Comments

Onimus Terlain2 votes

If you can consistently win with a champion, it stands to reason that you are good with them.

JustMyBassCannon1 votes

Unless, like me, "consistently win" means, "I never play the same champion twice in queue, and I happen to win with one champion and I happen to lose with the other. I'm still 50/50, but I'm luckier with one champion, and a better player with the other."

PK Arcfire1 votes

Or have a really excellent team. Or be facing terrible players. Many, many possible reasons and counter argument factor into this. You could be a terrible ADC, but you have a terrific support who won't let you die, mid and top wins the lanes, and jungler takes Baron and Dragon. Basically, this is me playing with friends.

Onimus Terlain2 votes

Yes, in a single isolated game, these situations might be the case.

But over the course of 5 or 10 or 20 or 50 games, if you keep winning, you're most likely very good with that champion.

qetzel1 votes

IF the mastery system were the way you wanted it would encourage selfish play - saving abilities for the kill rather than when they would best be used, not fighting in case you lose your perfect KDA, etc. etc. That is not what the game should reward.

JustMyBassCannon4 votes

If the mastery system were actually designed to gauge the player's skill, it would record how they actually played, both as an individual and as part of a team. That would, of course, require that it track a lot of data, and it's a hell of a load of work, but it's not impossible. It's systemically possible to track things like combat involvement, warding and placement, how often a champion used an ability to help their teammates, and a few hundred other microstats that could make the system much more accurate for gauging a player's skill.

But, no, we get a piece of shit win counter that tracks with which champions you win more frequently.

PK Arcfire3 votes

Hey, it's not like Rito is a multi-billion dollar business which possess the resources you speak of to create such a system. It's not like it's their jobs or anything... oh wait.

JustMyBassCannon3 votes

Playing Devil's Advocate, it's not a small task. I'm talking about systematically tracking everything and using specific metrics that Riot may have not even considered to gauge how much a player does and how it contributes to the team. Things so detailed as whether or not a ward detected any enemy champions; if a champion would have died without an ally's shield/heal/defense buff; how many projectiles were blocked/avoided by abilities that can do that; skill shot accuracy, team fight contribution value, even an item's value to a specific champion could measure their skill.

But, again, it's hundreds, possibly thousands of specifics, many that would have to be individually and collectively analyzed.

I certainly don't know everything that should or should not be tracked, and I don't think Riot's entire team would really know, either.

You're right, they definitely have the resources to work on such a thing. And if that was the only thing they had to do, they could probably do it easily. But this is in addition to tracking already-running data of the game, watching the balance of over a hundred champions and items in literal trillions of possible permutations, bugs, tournaments, public relations, new champion design...

PK Arcfire2 votes

Yes, it may be extremely complex and possibly not worth it to track every minute detail, but perhaps simple things such as skill shot accuracy could be factored in to the Marksman faction, damage output for the Fighter, ect. Yes, we would have to factor in the ability to dodge such skillshots, and the defensive capabilities of the opponent, but overall, I have some small confidence that Riot can indeed conjure up a more effective and efficient system.

Whoa, what? A meaningful detailed post on the INTERNET that reflected on both sides of the argument, didn't contain a single meme, and utilized complex sentence structure? I applaud you sir, you just made my day. A true oddity among the masses (in the good way).

Randomonium1 votes

Current mastery point system: Win > Time > Skill

How champion mastery should be: Skill > Time > Win

If you get carried hard and win you should not get more champion mastery points that the guy who crushed you in lane.

Pæan1 votes

Played a game as shaco, went 10+ kills and less than 3 deaths, lots of dragons and towers, I had the most wards placed.... I lost, giving me so little points. played another game, basically same tbing, similar score and objectoves, but I won, l. That gave me over 1000 points :/

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