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The Miss Fortune "rework" is nothing more than a band-aid with a massive hidden nerf (Copy f Reddit)

LeviathanN7··44 votes·7,887 views

So I've played a lot of MF, over 500 games I would estimate, and am current on her. These changes are nothing of any consequence.They fix none of her issues, and do not help her problem points in any way.

Miss Fortunes problems come from three areas:

  1. Miss Fortune has no clear item paths due to obscure scaling.
  2. Miss Fortune is a low mobility ADC with no escapes.
  3. Miss Fortune is a teamfighter who cannot deal the correct level of damage in the crucial early phase of the fight.

To expand on this.Miss Fortune gets increase magic damage from AD scaling, via impure shots, which is a nice little version of mixed damage,but the damage is too low to make any actual difference. Her ult scales with AP for no understandable reason.

A passive of a free pair of mobi boots is terrible on an ADC, since the moment she gets hit,she gets slowed, and with no escapes and self peel limited to one weak slow, she is too easily closed on and killed. The sole consolation is the grievous wounds allowing her to duel enemies other adcs would be killed by. But now thats gone.

Finally, her ult deals nowhere near enough damage for the difficulty of landing it. Curse of the Sad Bullet Time is no longer a thing, as even low elo players know to spread out against tank engages, and a 1400 range spell is no longer "long range". Even if you do get it to hit, it deals pitiful damage compared to two seconds of Crit auto attacks from other adcs.

Miss Fortune could have been easily upgraded into a modern ADC with some simple changes.

  1. The magic damage from impure shots, both on auto attacks and ult benefit from crit chance the same way ashe does. This rewards following standard ADC build paths of AD/AS/Crit, rather than having to attempt to stack AD/MPen/PPen in some oddball combo.

  2. Miss Fortune should be rewarded for standing and fighting instead of running away. Her Passive is to set her up for the fight, then she stands there and blasts you away. Grievous wounds on the impure shots active helped, but placing more utility into make it rain,such as a hybrid shred of some sorts would definitely help her go toe to toe with people who manage to dive through to her.

  3. Others have said that the number of Bullet Time waves should increase with As, but thats lucians gig. A simple base value buff and AD scaling would be enough, when combined with the hybrid shred of make it rain and the crit chance scaling of impure shots. It is difficult to get two seconds of uninterrupted channel, at only 1400 range (to the backline),as an ADC. It should be rewarded.

Miss Fortunes game-play identity is completely anchored in the big teamfight.Unlike other teamfight ADCs such as Graves or Varus, Miss Fortune is not mobile, is not bursty,and is not focused on control. She is a widespread engine of destruction, who stands there and and blasts away. If you close on her, she has the tools to fight you, and if you run, her passive should help her chase you down.

While the new VFX are nice, the mechanical changes do not help modernise this old champion.

70 Comments

UPfreely23 votes

Bait title makes no mention of the actual nerfs. Here's the changes as i see them in the article: [New] Strut now has increased scaling based on level, and only falls off when Miss Fortune takes direct, non-periodic damage. (BUFF) [New] If the first shot kills the target, the bounce damage increases. (BUFF) [New] Activating Impure Shots enables Strut.(BUFF) Impure Shots doesn't have GW listed(NERF)

Unless I'm missing something here it seems like you're blinded by one nerf even though she got buffing in other areas. At worst this looks like more of a net neutral balance change that makes her less of a hard counter to the likes of a soraka.

A Miss Fortune9 votes

holy crap i love u please marry me ur beautiful

I've been arguing on the Boards since yesterday that these aren't nerfs at all. And to be honest, almost every other Miss Fortune main aside from myself agrees that these are really nice buffs and that Grevious Wounds isn't the reason she's so strong.

The only thing this changes is that she can't counter less than 5 supports I think, in exchange for more mobility and a stronger early game.

(They also changed her E, they said they upped the slow early game but lowered the duration which in exchange would noticeably increase the damage.)

Orbv4 votes

The more mobility part isn't true. What would be the case that her passive isn't already up? When you are fighting. When would you activate her impure shots? DURING a fight so that you get an AS buff. When would you ever activate it for the strut? To catch up to someone to fight? Because then you don't have the AS buff...

A Miss Fortune4 votes

I don't really see your logic in that.

If she doesn't take damage her passive already ramps up lol, if you're chasing someone who can easily attack you while still running away, well. Don't chased Singed, Nidalee, or Ekko to begin with.

By the way, the cooldown vs the duration of her W isn't that long. The cooldown is 10 seconds if the duration is 6 seconds, it's 10 seconds of not using it and within that time, your passive will already be up anyways.

Ravenhale6 votes

Singed is DoT so his poison won't knock out her passive now.

The New Impure Shots should theoretically act as a gap closer. They start to run, you pop W, they turn to AA, you drop E to slow their escape. Should secure a kill or two you normally wouldn't get. If you don't have your E, just let them go.

You could also reverse this for an escape. Drop an E and pop your W to flee. Probably won't work, but in theory it can.

The buff on the E is huge. So much damage used to be lost if someone stepped out during that 3 second rain. Now its the same damage compacted in 2.

I doubt I'll even notice the loss of Grievous Wounds.

A Miss Fortune2 votes

I believe a Rioter commented that he/she too didn't really even notice that Grevious Wounds wasn't there, I don't think anyone will.

Remlap12239 votes

Oh please, you honestly believe that? There's a big fucking floating indicator over their heads that has a picture of two swords through a bleeding heart over a champion that says "HAHA, I'm taking half of your lifesteal and regen!"

I mean ffs, they gave it a pixelated effect in her Arcade skin.

Welp, that's one more confirmed case of Riot lazily lying to their fanbase hoping they won't catch their bullshit.

Orbv4 votes

My point was that it will not pay to use her W as a gap closer when it's a stronger fighting tool than it is an engage/disengage one. It's nice, but in actuality, it will do very little for her because it is so easy to remove her strut.

Ravenhale1 votes

Well, since it looks like they nerfed her W to 3 auto attacks... it may be worth it as a gap closer

Orbv2 votes

Yeah I JUST read that lol. Well then...I am just not a fan of her new W at all. But I'm sure somewhere, somebody (who hates AS and extended trades) is happy.

Narasimha2 votes

It gives her more options. Now she has a way of getting out of fights, and sticking to targets.

Orbv2 votes

Stick to targets yes, but not getting out. If she takes a single auto after activating, she loses it completely. It's not an immediate speed boost like Evelynn, it's ramped up. You'll still take damage if you were in a fight.

Khell DarkWolf1 votes

its more like a Quality of life change with the removal of Grievous Wounds, which in this case is a Knee jerk reaction because there are still other forms of Grievous Wounds and other sustain champions haven't been addressed yet.

In contrast, yeah. It is a nerf. But not in the amount that are harsh number changes.

And lets be real, how often do you manage to actually get a chance to bouncing a 2nd Q to hit when you're past laning phase moving into mid/late-game.

Vistha Kai3 votes

Except all of those buffs are highly situational. 1 and 3 - if you were in a position to lose passive, the active is completely useless. 2 - again, highly situational/useless change applies only to early laning and nearly non-existent situations of two low HP targets running away.

Remlap122313 votes

http://leagueoflegends.wikia.com/wiki/VPBE

Here's what you're missing champ. No change to her strut passive in terms of minion aggro (the #1 gripe that MF mains have had forever, fixed simply by giving it the Garen treatment).

Huge nerf to the DOT from Impure Shots active by lowering duration to 3 AAs versus 6 seconds and grievous wounds.

It may not sound like much, but those two areas were her Achilles's Heel. It was bad before and now Riot is just pouring salt in the wound.

Ravenhale5 votes

Wait... what? 3 AAs? 50% AS for 3 AAs... We used to stack %AD damage up to five times. I wonder if that's gone now.

Sounds like my tower pushing days are over.

Remlap12232 votes

BROKEN UP DEEP INSIDE

YOU WON'T GET TO SEE THE TEARS I CRYYYYYYY

item 3070 MissFortune item 3070 item 3070 item 3070 item 3070

Messaiga3 votes

It's not actually 3 aa's. The tooltip is incorrect, as the buff still lasts after 3 aa's (and I am pretty sure it remains at 6 seconds).

Remlap12232 votes

I'm not saying your wrong, i really hope to God you're right, but the fact that the tooltip says 3 AAs doesn't make me feel good.

The fact that it was even there means it was proposed which is already making my hair white.

Messaiga1 votes

I'm fairly certain that it still lasts the duration it does on live. If they did the 3 AA thing then it should have an obscenely short CD. Still, a nerf like that would kill MF.

Sightless662 votes

Tooltip has been revised. Definitely not 3 autoattacks. Instead, it is buffed to 50% attack speed at level 1 and the cooldown is reduced by 4 seconds. Everything seems happy to me.

Remlap12231 votes

Ok, now all they have to do is make Strut not get pinged off by minion aggro mid game, and we're golden.

Sightless661 votes

It appears to only deactivate on damage you take directly to your HP. If you have a bloodthirster, then the shield would keep you protected. That's not exactly midgame, but it's something at least.

chipndip12 votes

{quoted}

http://leagueoflegends.wikia.com/wiki/VPBE

Here's what you're missing champ. No change to her strut passive in terms of minion aggro (the #1 gripe that MF mains have had forever, fixed simply by giving it the Garen treatment).

Huge nerf to the DOT from Impure Shots active by lowering duration to 3 AAs versus 6 seconds and grievous wounds.

It may not sound like much, but those two areas were her Achilles's Heel. It was bad before and now Riot is just pouring salt in the wound.

Here's the thing:

  1. Number one thing I've always said was that MF's passive is EXTREMELY similar to mobi boots. With that parallel drawn, why on Earth would it NOT deactivate from a minion hitting her? At least now she needs to take "direct, non-periodic damage" for it to fall off, rather than any damage at all. Last I checked, a minion is directly targeting you when you get hit.

  2. They gave her a good deal of buffs and yet now we're all bitching about GW...which helps VERY little against tanks that don't have heals in-lane.

Like, they buffed Double Up so it improves damage when you cs with it, making it a stronger poke than it already is (which is already really strong in-lane), they buff Strut so it's harder to remove, and they allow you to freely trigger it by triggering Impure Shots, meaning you have access to instantly triggering a semi-infinite speed-up at your leisure once in a team fight situation. Yet we're whining about a status ailment?

Like, they basically buffed her fleeing/chasing as well as her in-lane bullying, but we're now whining over a status ailment being shaved in order to buff that in-lane bullying? How about we just don't buff Miss Fortune so we don't have to hear it?

Remlap12232 votes
  1. Number one thing I've always said was that MF's passive is EXTREMELY similar to mobi boots. With that parallel drawn, why on Earth would it NOT deactivate from a minion hitting her? At least now she needs to take "direct, non-periodic damage" for it to fall off, rather than any damage at all. Last I checked, a minion is directly targeting you when you get hit.

But it's ok on Teemo right? Teemo's passive doesn't get knocked off by minion aggro, only by turrets and champion damage.

So why is it ok to but MF though that unecessary bullshit, but fucking Teemo, #5 of my top ten champions that make me want to punch a baby, gets a free pass? Is it because it's lesser? Then just nerf the movespeed! I don't care if her MS drops to 365 instead of 395 as long as it won't just get randomly popped off by a caster minion!

They gave her a good deal of buffs and yet now we're all bitching about GW...which helps VERY little against tanks that don't have heals in-lane.

Two words. Health regeneration. I'll give you two more. Spirit Visage. Two more. Ravenous Hydra. Another four. Aegis of the Legion. Two more. Crystaline Bracer. Two more. Warmog's Armor. Should I continue?

Like, they buffed Double Up so it improves damage when you cs with it, making it a stronger poke than it already is (which is already really strong in-lane), they buff Strut so it's harder to remove, and they allow you to freely trigger it by triggering Impure Shots, meaning you have access to instantly triggering a semi-infinite speed-up at your leisure once in a team fight situation. Yet we're whining about a status ailment?

It's not an infinite speed up if all it takes is a random minon to flatline it. I have yet to play a single game as MF where my passive was knocked off just because a minion made a pathing error, followed me into the brush, and knocked my passive off with one auto attack. I'm not exaggerating. Not once. I feel for the Garen players who had to deal with that bullshit.

Like, they basically buffed her fleeing/chasing as well as her in-lane bullying, but we're now whining over a status ailment being shaved in order to buff that in-lane bullying?

Ok, how about this. I'm going to make a champion that has a permanent 1% critical strike chance on his auto attacks. If he crits, he instantly kills a champion, no matter how much health they have. Here's the catch, he cannot go past 1%. That's his passive. OP right? Hell no. It's toxic as shit, but you'd never be able to use it.

Now that's an extreme example, but having a passive that's easily ignorable (remember Ashe?) is what MF players have to deal with. Hell, when I play against a Miss Fortune, I completely disregard the fact that she has a passive MS boost, just because it's nullified so easily. All it takes is one AA from the support to pop it off. Annie drove me insane when she was played bot lane because of her 625 aa range. All she had to do was attack me once, and I'd never have a passive.

How about we just don't buff Miss Fortune so we don't have to hear it?

Like I said, "buff" is really open to interpretation at this rate. I see two minor buffs and a gigantic nerf. At best she's at the same power as before (not good), at worst, she's going to be worse than Elsie (who is considered to be the worst champ ATM).

chipndip11 votes

{quoted}

But it's ok on Teemo right? Teemo's passive doesn't get knocked off by minion aggro, only by turrets and champion damage.

So why is it ok to but MF though that unecessary bullshit, but fucking Teemo, #5 of my top ten champions that make me want to punch a baby, gets a free pass? Is it because it's lesser? Then just nerf the movespeed! I don't care if her MS drops to 365 instead of 395 as long as it won't just get randomly popped off by a caster minion!

Two words. Health regeneration. I'll give you two more. Spirit Visage. Two more. Ravenous Hydra. Another four. Aegis of the Legion. Two more. Crystaline Bracer. Two more. Warmog's Armor. Should I continue?

It's not an infinite speed up if all it takes is a random minon to flatline it. I have yet to play a single game as MF where my passive was knocked off just because a minion made a pathing error, followed me into the brush, and knocked my passive off with one auto attack. I'm not exaggerating. Not once. I feel for the Garen players who had to deal with that bullshit.

Ok, how about this. I'm going to make a champion that has a permanent 1% critical strike chance on his auto attacks. If he crits, he instantly kills a champion, no matter how much health they have. Here's the catch, he cannot go past 1%. That's his passive. OP right? Hell no. It's toxic as shit, but you'd never be able to use it.

Now that's an extreme example, but having a passive that's easily ignorable (remember Ashe?) is what MF players have to deal with. Hell, when I play against a Miss Fortune, I completely disregard the fact that she has a passive MS boost, just because it's nullified so easily. All it takes is one AA from the support to pop it off. Annie drove me insane when she was played bot lane because of her 625 aa range. All she had to do was attack me once, and I'd never have a passive.

Like I said, "buff" is really open to interpretation at this rate. I see two minor buffs and a gigantic nerf. At best she's at the same power as before (not good), at worst, she's going to be worse than Elsie (who is considered to be the worst champ ATM).

If you think removing GW makes her worse than Elise...I'ma just ignore you now.

Remlap12233 votes

If you think removing GW makes her worse than Elise...I'ma just ignore you now.

Yeah, can't really understand how removing the only thing that made her unique when every other carry can do each of her jobs better would make her the worst champion in the game.

Boy logic sure is difficult huh?

chipndip11 votes

{quoted}

Yeah, can't really understand how removing the only thing that made her unique when every other carry can do each of her jobs better would make her the worst champion in the game.

Boy logic sure is difficult huh?

-A cone ult for finishing off running enemies in team fights with pretty high range. -A double-hitting poke that does more damage to its secondary target, and soon will do even more bonus damage if it kills its primary target. -Gradual, semi-permanent movement speed increase that soon be re-triggered on command through an Attack Speed buff.

None of these are on other adcs, so all of these are unique to Ms Fortune. Are we really saying that all Ms Fortune amounts to is Grievous Wounds? If so, she's a piece of shit, not a champion.

Remlap12234 votes

A cone ult for finishing off running enemies in team fights with pretty high range.

Graves What are you playing at?

A double-hitting poke that does more damage to its secondary target, and soon will do even more bonus damage if it kills its primary target.

Sivir Make me work for it.

Gradual, semi-permanent movement speed increase that soon be re-triggered on command through an Attack Speed buff.

Draven Not Draven... Draaaavveeeeennn.

None of these are on other adcs, so all of these are unique to Ms Fortune. Are we really saying that all Ms Fortune amounts to is Grievous Wounds? If so, she's a piece of shit, not a champion.

And we're back to square one of my argument:

Miss Fortune is shit because all other ADCs do her job better.

Riot comes along with a rework and VU.

Happy MF mains love the way she looks and hope her gameplay matches.

Sad MF mains see what they have in mind is little more than a band-aid with a massive hidden nerf.

MrBuffington1 votes

Unrelated, but thanks for the link; I didn't know the wiki also had numbers for PBE patches, I've been waiting for S@20 to update...

Also unrelated; I don't play much MF, and I've been reading the wiki (tooltips, etc) about her W, and I still don't really understand how the stacking works; a time for stacks to fall off isn't really mentioned anywhere I look,

Beldori2 votes

{quoted}

From what I can tell here are the changes.

Passive: Scales with level and cant loose strut with dots anymore,really minor buff that misses the biggest glaring weakness of her passive that riot refuses to deal with.

Q Double Up: Situation damage increase if first target from double up dies from hit, neat that it is there but nothing of major benefit really.

W Impure Shots: Removed Grievous Wounds in trade for instant apply of Strut, decent size nerf to her kit actually.

E Make It Rain: Buffed the slow at early levels and reduced the duration but damage stayed the same, nice buff for a terrible ability.

R Bullet Time: Loss of Grievous Wounds from removal on Impure Shots(her ult still applies IS but IS no longer has GW so ult no longer has it either) so this is a decent size nerf as well.

Pretty much a overall nerf for MF, her Q buff is minor and situational and the E buff is ok but the ability is still terrible and the decent size nerfs to her W and ult are not compensated by those buffs and the new add-on to her W. Frankly I don't know why Riot is nerfing MF when she was a OK champ to begin with just to make her worse, she will most likely just barely be above Varus in terms of viability as a adc which is pretty bad

Quoting a post i did in another MF thread earlier, even though MF received a few buffs they are out weighed by the nerfs and really don't help her one or the other, her weakness's are still there as well as her viability issues.

Oh and to clarify her passive can be disable by minion damage still

UPfreely1 votes

Her double up does 250% dmg(150% bonus) if the first target dies, that's 400 base and 2.5 scaling on it. thats MASSIVE for lane bullying. her new W lets her trade faster and more often and lets you reapply strut. this is AWSOME assuming you're not face tanking the minion wave and let someone else do that.

they're trying to make her VIABLE and FUN, not BROKEN and OPRESSIVE

Beldori2 votes

Double up is still wonky to use and the damage increase is only when the first target dies so it becomes situational, will feel great when you get to use that part but still situational, as for the W changes its still a minor buff and the reapply strut will be crap unless they make you immune to loosing it for a few seconds on use otherwise you will just loose it again anyways unless chasing a kill.

Frankly you would be better off playing Lucian since he does what she does but better. Right now MF is as viable as Varus adc which isn't viable at all since there are better picks for adc and i would love to see them be more viable since i like both of those adc's

Earl Eulrich9 votes

Miss Fortunes problems come from three areas:

  1. Miss Fortune has no clear item paths due to obscure scaling.

that is actually one of her strengths, not being forced onto standard-buildpaths (though they sure work aswell), but actually having some more viable options

  1. Miss Fortune is a low mobility ADC with no escapes.

and she makes up for it with a really strong laningphase, good gloabl mobility and massive dmg-potential in teamfights + the ability to retrigger strut infight will give her access to quite some mobility

  1. Miss Fortune is a teamfighter who cannot deal the correct level of damage in the crucial early phase of the fight.

that´s just plain wrong, she has access to a lot of upfront burst vs squishies and good zone-control tools for the fight

there´s no need for "modernization" if all you want is a streamlined run-of-the-mill carry

Ravenhale5 votes

Obscure Scaling favors a more hybrid pattern. It's not really a strength but something you end up working around. I actually like Fortune as a hybrid damage dealer, but personal preference aside, a hybrid ADC is at a disadvantage.

I guess you are basing the stronger laning phase purely on her ability to return to lane faster than other ADC. I don't think this mobility will ever allow her to get a whole creep wave ahead of her competition unless she is flat out better at last hitting.

Also the passive of strut is only a boost of 25 that builds to 70 over 5 seconds. Being able to reactivate strut will be canceled out with a quick AA from a minion or Champion long before it reaches its Max. Enjoy your free pair of boots for about 1 second.

Honestly, the ability to chase and escape is what Fortune really lacks. I don't worry about the whole "make her like every other ADC", since I feel the hybrid nature coincides with her Impure Shots.

I do agree that Fortune doesn't seem to do enough hybrid damage. A Fortune with Gunblade and Cleaver should decimate a stunned enemy team. Of course, they have to be stunned or they will just walk out of range. Which Fortune doesn't have a stun. She does have a slow, which I hear is being buffed, so maybe a Make it Rain/Bullet Time combo will be more viable than it has been in the past. As is, it seems starting with Rain is just an invitation for a gap closer/stun and no Bullet Time for you. There's just so much perfect positioning required for Fortune.

As for any ideas on changing her... I think her passive needs to be reversed. After taking damage, Fortune gains 70MS which reduces by 35 when out of combat for more than 3 seconds which decreases another 35 over the next 3 seconds. Everything else can stay the same till we see how that changed passive works out.

Earl Eulrich5 votes

I guess you are basing the stronger laning phase purely on her ability to return to lane faster than other ADC. I don't think this mobility will ever allow her to get a whole creep wave ahead of her competition unless she is flat out better at last hitting.

? her dominant laning stems from her formidable early-game dmg and the ability to win short trades with her aa-reset, aswell as long trades/all-ins with her ramping-up dmg from the get go. Not to mention the poke via-minions can get nasty for non-sustain-lanes.

and sure, i´d be happy to see some slight buffs to hybrid-mf or for that matter to most hybrid builds/champs in general - but i still like the current mf for her rather unique aggressive playstyle and her ability to go full-ad to deal a lot of magical-dmg on unsuspecting opponents, also for being as positioning-dependant as she is, it just feels more rearding to do well that way.

Arcane Azmadi3 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=0u9afkN6,comment-id=000000000000,timestamp=2015-07-08T16:22:33.228+0000)

? her dominant laning stems from her formidable early-game dmg and the ability to win short trades with her aa-reset, aswell as long trades/all-ins with her ramping-up dmg from the get go. Not to mention the poke via-minions can get nasty for non-sustain-lanes.

Graves Lucian Bitch please.

Big Lincoln4 votes

Playing on the PBE I really wished I still had Grievous Wounds while Aatrox was burst healing every two autos even though I was ahead of him

Battlecast Sona3 votes

There are exactly three things that the new rework needs to make MF amazing (I think we're headed in the right direction, though)

Are you ready?

When you last hit a minion with Q, the bounce needs to prioritize champions. Missing the bounce on a champion and instead hardpushing your lane by oneshotting a caster minion feels bad man, especially when the champion and the minion in question were right next to each other and both are completely viable targets. RNG SUCKS.

W needs to PROTECT strut for the duration of the AS steroid (pls rito, being able to instantly have 70 stacks is nice but it would be better this waaaaay)

R needs an AD ratio (IT CAN BE LOW PER SHOT EVEN! PLS RITO!)

If MF gets ahead in her lane, she can dominate fights without many changes due to the level reliant nature of her ultimate's damage and scaling. These changes would slightly improve MF's lategame, but more importantly would reward MF players who were using Q to last hit with champs in range, and also give MF some mobility options in fights that weren't disabled by AAs.

Marthian1 votes

Making Q's bounce more reliable would have the potential issue of making her too good at being a lane bully. r1 bounce hurts at level one. It isn't RNG, there is a targeting priority (see wiki for details)

W protecting strut would also be too good since it'd basically be a Yi Ult (sans slow immunity)

R DOES have an AD ratio. It applies stacks of Impure shots (6% ad per stack, each additional hit increasing that ratio.)

Arcane Azmadi3 votes

This rework, particularly the changes to Impure Shots, is retarded. I mean literally retarded. I mean that only someone with a malfunctioning brain could possibly think that changing MF's AS buff to only affecting her next three attacks is a good idea.

MF is inarguably the worst ADC in the game. She needs a rework on the level of the one they're giving Gangplank to fix her myriad of issues. Instead they're fucking around with her kit, gutting her ONE advantage (her ability to stand and duel against champions like Warwick and Swain) and doing NOTHING to fix the mind-blowingly obvious flaws in her kit (for FUCK'S SAKE Riot, make it so minion autoattacks don't cancel Strut, it's not fucking rocket science!). She needs help badly and instead they're nerfing her. She's going to drop from "worst ADC" to "worst champion PERIOD".

I've seen some shit from Riot's reworks in my time, from the Veigar and Zilean "making everything a skillshot makes things better!" rubbish to the Karma "let's delete her from the game and make an all-new champion with almost nothing in common with her to replace her" rework, but this is the first one that has made me genuinely question the design team's competence and intelligence. How could ANYONE think this rubbish is a good idea?! And yet we're going to get it anyway, because once Riot set their minds to something they never, EVER change them.

Good night, sweet titty-princess. It was fun while it lasted, but it's time for you to go in the bin.

RottedApples1 votes

MF is clearly an AP champion

Hybrid shred on make it rain could make her borderline broken because everyone would just pick her with a high damage teamcomp and say goodbye to the enemy. It actually sounds really good.

Marthian1 votes

She is just as good at building ADC as she is AP.

Her Q, W, and R still scale very well off AD. Make it Rain is NEVER used by competent MF players as damage.

XenonZaleo2 votes

Her R does not scale off of AD at all, it only has an AP ratio and a fixed damage per bullet.

Earl Eulrich2 votes

her r does indeed scale of ad, just indirectly because it applies her w... so on max rank she get´s up to 0,48 ad per wave as magical dmg on her ult, which is rather high considering she get´s only 0,2 ap as physical dmg per wave

Marthian1 votes

As Don said, it DOES scale off AD. It applies stacks of Impure Shots/W, which scales off total AD.

Khell DarkWolf2 votes

{quoted}

Make it Rain is NEVER used by competent MF players as damage.

I'm offended by that remark.

I use it defensively and offensively.

Marthian1 votes

For the slow, sure. For the damage, not really.

Sammystorm1 votes

The ult scales off of AP because of how good it was when it scaled off of AD. Riot didn't want her to be a ult bot.

Marthian2 votes

It still scales off AD. If I remember, it scaled off AP anyways.

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