I don't like how League is becoming balanced.
This may be an uncommon opinion, but I personally really miss season 3 and 4 of league when there was really OP items, and you could be just broken OP with the right build. Such as triple Q Sword of the Divine Rengar, or DFG full AP poppy. I really don't like how games are becoming balanced. This game was actually fun when you could snowball a game by rushing deathfire grasp on your ap mid laner. Or build Spell Vamp if you were behind to sustain. Or build sword of the Divine to melt people's faces.
Right now in League it feels like i could be 5/0 and the enemy laner does almost the same damage as me. IMO the elemental drakes are the absolute worst update in league history. Riot has always wanted games to be quicker, but they instead add huge catchup mechanics to games like drakes, rift herald, and the removal of regular wards. You could get a mountain or infernal drake and boom it buffs your damage to almost match the more fed enemy team.
I don't like it. I miss being able to snowball extremely hard by getting global gold from drakes. and rushing those big core items before your opponent could. You had DFG as veigar before your opponent? You win the game. You could 1shot them before they even get another CS. Now, however, they 'balance' the game by removing instant stuns such as Veigar's event horizon in the favor of balance. I'm sorry but that's not cool.