Scenario: You win lane as Aatrox
Result: You still lose as long as the enemy team picked a tank

if Riot is going to insist on grievous wounds being a thing then it should at least scale percent-wise (like armor) instead of being a flat 40% from the get-go. I'm really tired of being deleted from the game because they spent 2100 gold on these two items
no wonder aatrox players are building
now. Lifesteal is useless as a stat in this meta
but me, and I rarely see
either. Besides, there are ways around this that involve adapting your playstyle and being a little more cautious. Picking your moments and all that.
and 
rushing