Why League Is Unbalanced ( In My Opinion)

Pennysocks·4/11/2018, 8:14:26 PM·2 votes·1,570 views

I feel as if the balance team may have different perspectives on what needs to be nerfed or what needs to be buffed. Everyone to some degree has a different interpretation on what is "strong", or "weak". I think that because of the numerous people working on the game, it'll be really hard for the game to ever be " truly balanced". Not only that but with the addition of new champs once in a while, it'll add even more of a mess to balance. With new champion releases comes a multitude of new abilities and game mechanics, so is there really anyway to keep the game balanced without having to stop updating it completely? The simple answer is I don't think so. Even though I think Riot will never be able to truly balance the game (due to the reasons I have said above), I do respect their efforts to keep the game, "fair".

Let me know what you guys think about the game's balance issues or troubles.

[sg-zephyr] -Pennysocks

3 Comments

Shukr4n4/11/2018, 8:18:23 PM1 votes

I woild like to point that the only reason u gave in your op is " lot of devs works on balance". Did u forget anoit half thread of exaplanation of your pov?.

Anyway to me game is baanced always,around those 40champs picked in touneys. But "99"% of playerbase doeant care to improve or change hence they whine.. To me

Kai Guy4/11/2018, 11:42:32 PM1 votes

https://www.youtube.com/watch?v=e31OSVZF77w

I don't think perfect balance has any place in a moba. No point in skill ceilings if everything enjoys the same power.

I think balance should be different across MMRS, the meta should shift across MMRs. What id like to see Ideally is that All champions are viable but that does not mean they are viable in every Elo. A easy to pick up low ceiling champion whos good to learn basic game mechanics on should enjoy viability in matches with newer or lower skilled players. A highly team oriented, team reliant champion with very mechanically demanding kit, should not be strong in the hands of newer or low skilled players.

Jhazwrath7/20/2018, 3:58:30 PM1 votes

The way I see it is as follows: Riot continue to bring out new champions, these new champions often include new mechanics and tend to be ones that you have to learn to play. On the other hand you have easy to play champions such as Garen, Tryndamere and YI. These easy to play champs tear up low elo and create what seems to be an imbalance because whilst you're trying out these new champs with fun mechanics, you have a garen just following you around spinning and constantly doing damage