If you could design a Support item, what would it be?

Sonasaurous··2 votes·850 views

tl;dr: title.

There are a lot of complaints about support, such as 1) anything related to Sightstone, 2) the role is "boring" to play, 3) the designated items for support suck, etc.

Particularly the 3rd complaint seems to be a point of interest. A lot of people argue that AP Supports could be more viable if they had proper AP Support items. The primary argument is that there's only one "good" AP Support item out there--which no one explicitly states what it is, but I'm gonna take a wild guess that it's item 3092. Frost Queen's gives 50 AP, 10% CDR, 75% mana regen, 2 gold per 10 seconds, bonus on hit damage and passive gold, and an active vision tool that can effectively slow up to two enemies. It is essentially the all-in-one support item (gold income, vision, and CC?) while also giving some AP. Or, you know, item 3050, which gives the same 50 AP and 10% CDR, but also 30 Armor and 250 mana, and a passive 20% AP increase and 50% crit chance increase for 8 seconds (who needs coordination, right?)

Then, of course, you have more niche AP Support items, like item 3504 or item 3174, which are fantastic on champions like SonaSorakaJannaNami who can make considerable use of the passive bonus to heals and shields, but it's completely wasted on other supports like AnnieBrandZyra.

But then other staple support items, item 2045item 3222item 3190item 3069item 3107item 3401 just give non-AP stats and actives that AP Supports don't care about because they only want to be a support so long as it doesn't affect their all-AP build.

Honestly, I think most people going AP Support would be satisfied enough to buy item 2301 to satisfy the number one complaint of acquiring a sightstone if they had an item like item 3092 minus the gold income (and obviously item 3030 is out of the question).

If I could create an AP Support item, I would give it stats to compete with Frost Queen's. But before I could do that, I'd have to create a new AP or Mana item. Why? Well, item 3108 has AP and CDR, item 3114 has mana regen and CDR, item 3057 has mana and CDR, item 3024 has armor, mana, and CDR... I mean, I love CDR as much as the next person, but that's too damn much.

Suppose we create an item, let's call it a "Thingamabob", had 30 AP and 250 mana. It builds from item 1052 (435 gold) + item 1027 (350 gold) + 115 Gold for a total cost of 900 gold (comparable in price and AP to item 3108, just without the CDR). Boom, two stats instantly more useful to most AP Supports: AP for increased damage, and Mana for more mana to use spells to inflict damage.

But now we have a problem. "Thingamabob" now gives two stats valued by AP mages, so how do we create a support item that can be good and useful to supports without being abused by mid lane mages--but also still making the item appealing to AP Supports so they will actually buy it?

We could combine "Thingamabob" with item 3113 + 250 gold for a total 2,000 gold (cheaper than item 3504, which would have similar stats) This new item, "Dinglehopper", would have 60 AP, 250 mana, and a passive 5% MS. Welp. Now we have three stats useful for AP mages, and at a relatively cheap cost compared to other items that also give 60 AP (item 3001item 3152). Which means we need a very painfully "support" active/passive, like item 3050. What is something so disgustingly support-like that would discourage offensive mages from buying this outside of the support role? "Active: Gain 15% bonus movement speed and temporarily be unable to cast spells, but grant one ally 35% of your total AP as bonus AD for 8 seconds. The buff is instantly cancelled if you and your ally are more than 300 units apart, or either you or your ally dies. 90 second cooldown."

Yep, I know it's not the best, but hey, AP mages would never buy that, right? Generally AP Mages are going in to deal their damage and get all the kills, but assumably a support, whether AP or not, would be more willing to step back and loan their power to their carry for 8 seconds. Mix this with a item 2301 and item 3157 and you just have to manage to survive for 5.5 seconds.

So yeah, you can tell me how horrible my idea is, or you can come up with your own idea for a viable AP Support item that wouldn't be abused by AP Mages.

17 Comments

Escheton2 votes

It would cost 500 gold, consumable. On use: Change all settings back to early season 4.

Sonasaurous1 votes

This is my favorite XD

Erockandroll2 votes

Honestly, I find the whole argument hyperbolic. Specifically towards what point or purpose such an item serves. Everyone asks for a new AP Support item, but I really ask what such an item will do.

Cause really, support itemization is more about the tools it offers to the team, not so much the stats it offers. And I find that people put too much stake into stats, and not enough into the items active itself.

Also, I think your examples are self evident of the problem with an AP support item. It's inevitably going to be niche. Tank supports will see the AP as a wasted stat, or at the very least not worth the trade off for more defenses. And Damage oriented supports don't even build most support items, save for the eye of the watchers. So as a result, the only ones interested in AP on a support item, are the enchanters. And like you said, they are already served by grail and censor.

As for the whole item Idea, a tether mechanic probably won't work. 1) No one likes being joined at the hip to the ADC. 2) supports losing that power when the ADC dies, really sucks. 3) Now that bot lane Ziggs is a thing, it's probably safe to say that not even a tether mechanic can keep it out of the hands of APCs, rather it just welcomes more APCs botlane.

Sonasaurous1 votes

I personally don't have any problems with the current selection of AP support items, simply because I play supports that naturally synergize quite well with item 3504 and item 3174.

If anything, part of this post is to point out that it's quite difficult, if not impractical, to try to create an AP Support item that appeases the AP Mages going "support."

Mysticman892 votes

I think ap supports have a pretty good selection already.

That said, I would like some sort of item 3060 -esque item that would be strong against AD though, as support items against all ad comps are relatively limited. Obviously it couldn't be outright immune to physical damage, but maybe giving it a hefty armour boost and/or a AS/AD lowering aura so the counterplay would be to have a mage deal with it just as banner is dealt with by an ad.

Knights vow is good for tank supports, but other kinds of supports don't really have a support-y answer to seeing a bunch of AD. Locket shields and redemption heals are useful, but very general purpose, and it'd be nice to have something more situational. (Frozen heart is probably the closest specifically anti-AD item, but that sortof requires the support to be in the fray which mostly applies to tank supports, and further frozen heart only hits AS which doesn't help much against AD casters.)

Packun Flower1 votes

Something that would give me exp = to what my partner gets when killing a minion so im not lvl 5 at 13 mins while everyone else is lvl 8+.

Mysticman892 votes

Pretty certain you do get xp equal to what your partner gets from minions, it's just neither of you are getting 100% of the minion xp. Adc ends up ahead of supports since supports are often roaming or leaving lane to ward (so missing out on minion xp since they aren't around for it), plus they're getting champ kill xp.

Big Lincoln1 votes

item with a bubble shield active

item that buffs turrets

Silencega1 votes

supports have a 2100 gold bkb, what more could they need?

Linna Excel1 votes

If we are to assume the current play of support:

  1. grants +1 XP per second per teammate with more levels than you when you are near them.
  2. gives a passive gold bonus of +1gp/5 secs per kill or assist you get (max is +10)
  3. requires exhaust or heal to buy, empowers those skills like the smite items work
  4. Has 3 build paths: A. 60 AP, 400 health (for AP mages bot) B. 400 health, 20 ar, 20 mr (for tank supports) C. 400 health, +10% shield/heal, needs sightstone as component, refills sightstone on kill/assist (for enchanters)
woodvsmurph1 votes

The armadillo amulet -- basically a rammus type passive for tank supports: totals your bonus armor and mr and gives you ad worth half of it. That way when we get a 2-0 of enemy bot lane and rengar comes to gank, that kitty is going to deal with a tank that can hit back hard.

BlueBilberry1 votes

Spitballing some thoughts here...

Support items should be building off of those characteristics that fit the support role: protection; healing; damage mitigation/shielding; enhancing and improving nearby champions; and/or reducing the damage/effectiveness of opposing champions.

How about adding a cooldown to some of the heal/shield items that would offer a bit of extra gold or XP every time the support offers services for a teammate or within range of a teammate? (Easiest way to stop a midlane mage from abusing a support item is to tie the item as closely as possible to helping teammates in some way. If you can have items like item 3109 or item 3050 which work using proximity to another champion, the coding needed for such items would not be a huge stretch.)

Aptest1 votes

also: shutting off the options of champions on other team. Causing the other team's champions to do forced actions. Setting up situations where certain actions become suicide for the key members of other team, specifically those who are specialized at outplaying everybody and killing shint. Making moves on the other team. Pushing lanes and setting up sieges.

Aptest1 votes

Active: Gain 15% bonus movement speed and temporarily be unable to cast spells, but grant one ally 35% of your total AP as bonus AD for 8 seconds.

Yes this is a horrible idea. I want to tell you WHY. Most support items are built using this trade-off: The support carries less, and his team carries more. People cringe over playing support because initially their ability to carry is dependent on the team going along with them. When you encourage itemization that basically mean the team will also make the decisions due to the support lacking the stats, people want to play support even less.

Given that, new support items should support the following paradigm: the support is making more decisions, even if it means his team is less protected.

Here is my attempt at an item.

Runic Gate:

Place a line gate on the ground, it activates after 1 second. Enemies walking though the portal are grounded for 3 seconds and receive a grievous wounds debuff. Allies walking though the portal gain +25% MS towards any grounded opponent, gain the "immolate" passive for 3 seconds and also recieve a 10 MR, 20 armor debuff.

components: Aether wisp, bami's cinder.

Stats: +5% MS, +35 AP, +300 HP.

Passives: immolate

Rationale:

This item is supposed to give supports stats for making decisions in the game, while giving them a powerful tool for making things happen. Therefore I focused on promoting movespeed, waveclear and some survivability because this is what allows you to make decisions.

If the champion wants damage he can should get a NLR item instead, so i kept the AP purposely low. Therefore champions that absolutely depend on building damage are discouraged from getting this item.

The active is designed to allow you to corral opponents with a powerful anti-kiting component. Following that your allies can go in for the kill. It is delayed to promote counter-play and discourage dropping it directly on opponents. Defensively, you can pre-emptively close angles of attack on the ADC with the gate, allowing the ADC to use traversals to escape without the diver being able to follow up with a secondary dash. This does not work if you try to "respond" to an attack with the gate, due to the activation time.

ÈvilMorty1 votes

i would really like a armor hp gold income for tank supports who dont have to sacrifice armor early just to build up there gold income item. So something like item 3401 item 2303 but with like 20-30 armor

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