THIS GAME IS SO FKIN DUMB

sit kid··5 votes·612 views

Thank you for your attention. Crying aside, I want to talk about a few topics that I think creates imbalance, and how the game especially has gone downwards since late S5.


The Living Jungle

The jungle pool seems to be smaller than ever, and it is obvious the heavy AoE junglers are the winners. "The living jungle" has made the jungle so much worse. With pretty much every jungle camp having more monsters with Blue/Red being the only exceptions. More junglers are skipping warrior than ever, in favor if an early tiamat. This item is so good in the jungle meta, and improves clears by so much. Is this where we are going? AoE being the only way of clearing the jungle? Even Lee Sin gets tiamat, as if his clears weren't good enough.

This feels so forced, and the only junglers that do well right now are Vi, Lee Sin, Rek'Sai and Hecarim, all who abuses AoE or tiamat in some way.

Riot's solution? Nerf smite healing, so every other champion that clears bad, clears even worse and ends camps with even less health.


Keystones

At first, they seemed cool. Now, it just feels like unnessecary power. Colossus has made tanks way more obnoxious than ever, and they are basically invincible if they land any CC in a teamfight. And laning against them?

Riot claims they change how champions are played, while in reality, they are raw buffs to champions who have synergy with that keystone. Naut top wasn't a thing before, now he is freaking bs. What about champions that have little synergy with keystones, like Garen? You just go thunderlord's, because it's the least trash, even though you are pretty much full tank anyways, so it does less damage.

Old Kog was strong because he abused Fervor and on-hit effects too well. Now, his W does double base damage, but has half attack speed (compared to the marksman updated kog). Why is he then so trash? Because he lost synergy and OP'ness with fervor.

Oh, and who can forget tank Fizz, Ekko, Yasuo, Zed (in compeditive)? They didn't need the extra damage thunderlords offered, so it was better to just go tanky and have more survivability. Seriously though, if Riot even wants to consider melee carries again for compeditive, they really need to rethink the keystones, because they're not archieving their goal.


Plants

Even though, I don't see them creating meta, they still feel unnecessary. What even was the point for adding them? What is their goal? It just seems so random, and honestly just feels like Riot really is forced into implementing something new, rather than taking care of the game's problems.


Mid Year Mage update

This one is a bit more focused at Vel'Koz, and why he is still not seeing the amount of compeditive play even though he recieved true damage on his lazer.

The changes to Vel'Koz pushed alot of power (interms of damage) from his abilities and into his passive. Let me explain why this is a problem.

  1. He can't keep up with other waveclearing mids. With champions like Syndra and Viktor oneshotting waves, why is it a problem for Vel'Koz? I see that it decreases passive lane.
  2. He is way more unreliable. Hitting 1 ability does less. Hitting 3 abilities does more. This is a problem because counterplay is good for solo queue, and not LCS. Old Vel was able (he still is, just not as good), to poke and get away with hitting single abilities. New Vel doesn't do that, but only gets to do alot of damage when hitting all 3 of his abilities, and that becomes problematic when he recieves even more, unnecessary counterplay. He now is even more focused at punishing player mistakes than ever, and it has basically been a step backwards in terms of making him compeditively viable.

His R also relies on hitting 3 basic abilities, and without, well. It's just the same.

The same goes for Brand, even though he has a lot more ways to get his passive going (his R).

8 Comments

NoPaxt2 votes

Why do you worry about CoC so much? By the time you focus the tank, you know after the two carries, it should have worn off...

sit kid1 votes

Because Riot claims that keystones changes champion playstyles, while in reality, the CoC addition was a raw buff for Naut, Poppy, Riven and all the other champions who use stuns and other forms of hard cc naturally in their kits.

Should they be rewarded with a shield because they land some sort of crowd control, while other champions who doesn't have hard CC in their regular trade patterns automatically lose trades?

NoPaxt2 votes

Should a tank/front-line fighter be rewarded with a shield, while all other mastery trees reward with high damage out puts?

ABSOLUTELY!

sit kid1 votes

That's not where I'm trying to go...

Some tanks have way easier proccing the shield than others (Naut, Mao, Poppy), where as others it's pretty much useless, and the addition has basically been an indirect nerf towards them (Malphite, as he cant proc it pre-6.)

Seath no scales2 votes

Specific champions or sets of champions being especially good because of synergy with a specific game feature isn't anything new. I don't see why your acting like its unheard of. It's just alot easier to see because there are less keystone masteries than say items. What youve described as a problem is literally just what the meta is right now. It changes with every update.

NoPaxt1 votes

Why would I run CoC on Malphite instead of Grasp anyway?

sit kid1 votes

Excactly, you don't.

CoC was a buff to those tanks who have CC in their core kits. Getting a shield on top of that?

All of those tanks were "balanced" already. Maokai was just nerfed, and now CoC comes in, making him OP again. Even when balanced, this mastery just fits these champions too well.

NoPaxt1 votes

There's a mastery that fits every champ, but they do have their limits.

You mention Maokai, if he uses his Q to clear a wave and it hits another champ there goes CoC for the next 45 sec.

There is counter play to it, just like TLD, you need to make your opponent proc it when it's not advantageous and then punish him/her for it.

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