the problem is, that all % damage amplification masteries made it into season 6.
while all the actual defensive masteries that grant flat resistances or % damage reduction have been removed or heavily nerfed. thats really it.
i mean compare the season 5 defensive tree to the season 6 resolve tree. resolve is almost entirely health regeneration and utility instead of actual defense. the only universally good mastery that was added was fearless.
the other masteries that grant defensive stats are garbage or champion specific and highly situational. including CoC, which supports specific champions instead of specific playstiles.
defensive masteries that have not made it into new resolve mastery trees:
- flat armor/mr masteries
- % damage reduction against aoe effects or critical strikes
- % damage reduction for 21 points
- adaptive armor
- % health increase from veteran scars
simply a lot of inherent defense from masteries was lost in the transition from the season 5 to season 6 trees, while ferocity and cunning gained powerful masteries and keystones that compare to the old damage masteries.
i mean one of the resolve keystones is even just a damage mastery for some reason.