Why doesn't Cinderhulk turn off?
How am I supposed to sweep wards in the dragon or baron pits without agroing them?
How am I supposed to play Evelynn if this item removes stealth for no reason (lane minions, running through the jungle, scuttle crab)?
Mobility boots' passive is being removed for no reason as well from this.
Standing in the brush next to the red camp damages and agros the red buff monsters. How are Cinderhulk users supposed to sneak around if the aura gives away their position from the brush?
Can it be reverted so that the item only turns on when you have "entered combat" please?
Otherwise all of these aggressive/unpopular strategies are just being nerfed, hurting that strategic diversity.