Grasp of the Undying suggestion
I'm aware that this keystone is already plenty useful in lane, though please note that I'm a jungler, so my experience with it is different.
I've been watching recordings of my gameplay recently while using Grasp of the undying and noticed a common occurrence when using this mastery. When a fight breaks out, and it comes time to make use of this mastery, there are often times when you must break free from the fight to wait on a cooldown, or a safer opportunity. I'm still present in the fight, but these breaks from getting hit/hitting someone almost always reset the grasp of the undying timer because its duration is so short, forcing you to start again from zero seconds. This often causes me to get just one proc of it in a fight that lasts longer than 10 seconds.
Long story short, I'm hoping that this can be made more useful in team fights, where it can be very difficult to proc multiple Grasps since the counter has such a short duration.
I believe this can be done in one of two ways:
- Either make the duration of the buff scale with level, so that it can just simply last longer in later fights.
- Let the stacks (which I guess are "one second" stacks) fall off, one second at a time, instead of reset to zero.
Yours truly, -a jungler who is trying things other than thunderlord's decree.