[Gameplay] Cinderhulk won't turn off
This could just be an oversight and not a bug, but prior to 5.9, Cinderhulk had some quality features to prevent junglers from being punished by their own Cinderhulk aura that seem to have been removed with no patch notes or explanation for why they were removed, so I'm assuming it's a bug.
It no longer is inactive when you are out of combat, which is crucial to many scenarios that junglers face:
- Invading the brush near the Red Buff camp. With the new cinderhulk, your position is automatically given away by damaging the enemy red camp with the Cinderhulk aura.
- Running past the Wolf camp/Red Buff camp/Raptor camp leaves many situations where you will agro them for no reason and take damage.
- Because you will agro them for no reason, this also means that the mobility boots passive will be lost for no reason if you combine the two items.
- Even running through the river to gank, you will lose the mobility boots passive to the scuttle crab (which can appear from fog of war in some situations) because the Cinderhulk won't turn off.
- Can't clear wards in the Dragon pit without agroing dragon.
- Can't clear wards in the Baron pit without agroing Baron.
- Current Cinderhulk breaks Evelynn's stealth unnecessarily.
Please return it's old functionality so that junglers who invade or buy mobility boots aren't punished for no reason.