Holy poo that Jinx nerf

DJ Di0··3 votes·1,193 views
4/21 PBE Update

Graves Buckshot (Q) damage reduced to 60/90/120/150/180 from 60/95/130/165/200 Buckshot (Q) enemies hit with multiple bullets take 50% damage from each bullet up from 40% [May be more here (Ratio change?), hold tight.]

Jinx Super Mega Death Rocket (R) minimum damage decreased to 25/35/45 from 125/175/225 Super Mega Death Rocket (R)minimum AD ratio reduced to .1 AD from .5 AD **[Need to confirm these. Remember that the spell's damage increases based on range traveled. Maximum damage in unchanged] ** Ryze Spell Flux (E) initial damage damage reduced to 50/66/82/98/114 from 50/68/86/104/122 Spell Flux (E) secondary damage reduced to 25/33/41/49/57 from 25/34/43/52/61

18 Comments

arcinex4 votes

GG. Adc's already have enough trouble dealing with the tank meta.

Downvoted for riot, not OP. Thanks for awaring us OP <3

DJ Di01 votes

{quoted}

GG. Adc's already have enough trouble dealing with the tank meta.

Downvoted for riot, not OP. Thanks for awaring us OP <3

Thank you; but also thank Moobeat for taking the time to datamine for us :)

Zavira3 votes

Good, tired of a hypercarry 2 shotting at lvl 6

DJ Di02 votes

{quoted}

Good, tired of a hypercarry 2 shotting at lvl 6

Can't tell if you're referring to Graves or Jinx.

Zavira1 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=jruzLEs1,comment-id=00000000,timestamp=2015-04-21T21:33:43.992+0000)

Can't tell if you're referring to Graves or Jinx.

Graves is retarded, but not hyper

DJ Di01 votes

{quoted}

Graves is retarded, but not hyper

So Jinx, then. Imo she needs a lot more time than Graves to be able to kill a target at level 6 with her ult; not saying she didn't need nerfs, though.

Zavira1 votes

[{quoted}](name=DJ Di0,realm=NA,application-id=3ErqAdtq,discussion-id=jruzLEs1,comment-id=0000000000000000,timestamp=2015-04-21T21:45:38.846+0000)

So Jinx, then. Imo she needs a lot more time than Graves to be able to kill a target at level 6 with her ult; not saying she didn't need nerfs, though.

More than the number 1 burster adc? SHocking

djjomon1 votes

Patch notes: "Jinx has developed a more hyper carry-esque playstyle. And we're okay with that. Unfortunately, her laning phase is a bit too dominant. So we toned down her Q a little bit, to make it a little harder to hit level 2 first. We also wanted to emphasize her ult as being an execute, not raw damage. So we gutted it. You happy Boards?"

Also, if you check it now, it says Jinx has "Buckshot (Q)." Moobeat plz.

Erockandroll1 votes

{quoted}

Patch notes: "Jinx has developed a more hyper carry-esque playstyle. And we're okay with that. Unfortunately, her laning phase is a bit too dominant. So we toned down her Q a little bit, to make it a little harder to hit level 2 first. We also wanted to emphasize her ult as being an execute, not raw damage. So we gutted it. You happy Boards?"

Also, if you check it now, it says Jinx has "Buckshot (Q)." Moobeat plz.

I have no problems with Jinx, But boards won't be happy. By the way, they're still fixing the update, Her nerfs are on her Ult only. The Ult as raw damage is probably an LCS thing, considering her ult has a fairly short cooldown.

Board's problem is her being a hyper carry. The LCS makes use of Corki, Sivir, Lucian, Graves, And some how the hyper carries get flamed. Apparently no one in YoloQ remembers that a hypercarry is someone to be shut down before the end up becoming a late game monster.

djjomon1 votes

Of course Boards won't be happy, they're never happy. But I hear you. If they do nerf her ult damage that hard, it's because Riot wants her to be reliable elsewhere. But not just throw her ult without thought/purpose.

Jeddy0171 votes

Well,it's just a nerf to her's ult minimum damage & her ult gains power as it travels distance.Meaning that this is a slap in the face to those who use her ult right in the enemy face rather shooting a target from far away.

ValyrianBlade1 votes

That nerf is way too big if it's actually coming through that way.

At least it looks like it's only the minimum damage, meaning long ranged ultimates should still do the same. Which is okay actually I guess, as I've always thought it's kind of silly to shoot your ultimate point blank just because it does percent missing health damage... If they're flat out nerfing the base damage at all ranges though, that's uncalled for. Keep a champion's identity when you nerf them... my favourite part about Jinx was the cross map snipes!

Meanwhile the Graves... buff? Lower the base damage at higher ranks (slightly) but increase the damage from additional bullets? He's already very bursty and one of the strongest early ADCs; he's made a lot of presence in the competitive scene. I thought Graves was due for a nerf, not a buff...

MrBuffington1 votes

Seems like the ADC changes are to emphasize their playstyle; Jinx is more of a long range ADC, where Graves is more about getting up close and bursting down a target, so Jinx lost a lot of damage on a point blank rocket (I wouldn't be surprised if this was an intentional overshoot and they scale it up if necessary), where Graves loses damage unless he's really in the face of his opponent, which, in the current meta, is kind of risky with the massive tanks. I don't yet know how the numbers really work out, but it does seem like a buff to his early laning and all-ins, which seems kind of scary.

IcyPepper1 votes

Well damn, they kinda gutted the minimum damage right there.

Guess it'll have to be a long distance execute from now on, with proper aim. If people ward up, it should be reasonably easy to dodge then.

Karen Kujo1 votes

Jinx nerfs finally! Finally the lane bully hypercarry with 30% pickrate and 54% winrate is getting touched

The Bearded Bard1 votes

Good. It's supposed to be a long range execute, not an "Oh shit I'm about to die, lemme throw out my ult point blank and get a double instead"

Darth Pixy Misa1 votes

Just means for Jinx's full damage on R the rocket has to target champs that are near the edge of Zap's range. Basicaly a penalty for point blank use.

More from Gameplay

More by DJ Di0