New Marksman Skill Concept
I thought up skills for what would be a medium ranged adc who wields a crossbow as a weapon named Ronin.
> Passive: Hunter's Vision Ronin can see through nearby bushes and reveal any stealthed units within his auto attack range.
This really worked with the fact that Ronin is an adc. While he can't see wards or teemo shrooms, he can see a nearby twitch, rolling vayne, or even a talon ulting which gives him an advantage. He can also see into nearby bushes (there isn't really a downside to this) so no facechecking!
> Q: Slide > Ronin slides along the ground a short distance and can be used to slide over short walls. While Ronin is sliding any projectile-based skillshots will ignore him and pass overhead. Ronin will gain a short burst of movement speed after the slide ends.
> Any basic attacks that hit Ronin during his slide time will cause him to stop sliding and stop the speed buff.
This skill is his main kit-maker. While he can't dodge a thresh w he CAN dodge thresh's q, blitz's q, Leona's q, and even ashe's ulti. I would say this ability should have a long cd which separates it from a Lucian dash because you have to time it right in order to ulitlize its movement buff.
> W: Scavenger's Claw Passive: Enemy and ally units have a small chance to drop arrows on the ground when they die. Picking up these arrows will give Ronin bonus armor pen after reaching certain amounts of arrows. (Last hitting a minion will increase the percentage of arrow drop to 90%)
> Active: For the next couple seconds Ronin's basic attacks will cause the enemy to bleed, increased damage based on how low the target's health is. >
This really encourages last hitting to all players without having a game breaking reward. The pen is rewarded after reaching a certain amount of arrows, increasing after each bonus, rather than 1 arrow = 0.01 armor pen because this can be really abused late game.
> E: Instinct > Ronin can switch between one large crossbow and two hand-held crossbows.
> Singular: Ronin's basic attacks deal 30% of their damage as ability power instead of attack damage applies a 5% slow for 1 second for each basic attack.
> Double: Ronin's attack speed is increased, based on the level of Instinct, and he gains +5% movement speed for 2 seconds for each basic attack.
Idk what to say about this ability it just sounds right with his kit xD
> R: Penetrating Hook Ronin fires a giant claw to pierce a champion and connecting the target to him, both facing a heavy slow. While connected, all basic attacks aginst the target will do normal damage and pull them towards Ronin.
> The chain will connect them through terrain but break after a certain distance
This ability really goes well to just piss off the enemy carry. If you can land this in the middle of a team fight you can pull their squishy out with a well timed q + r and then make sure they don't get away with your heavy crossbow.
There were quotes all throughout this to separate the abilities and my comments and they showed in the preview but it isn't working for some reason....