Comprehensive Malzahar Feedback

Onkel Malte··2 votes·683 views

Math is still a subject to change

As a previous Malzahar main I wanted to share my views on the champion until every last one of you sees it at least twice!!

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Void Shift (Passive)

Thoughts: While I love his new passive the Cooldown is so low that it gets annoying. Though the visuals are clearly visible I'd love to see less of the weird hue changing Flow around him, but make him more transparent

Suggestion: Change Cooldown 23-6sec (level 1 - 18) to 21 - 12sec

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Q - Call of the Void

** Thoughts:** The Base damage and Silence reduction seems fair and fine to me but Malzahar's impact with this skill got significantly reduced. His scaling and capabilities seem to fall of pretty hard.

Suggestion: [New: Fear the Void] - Increased Cooldown to 7 seconds. AP ratio from 0.7 to 0.8AP

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W - Void Swarm

Thoughts:

  1. Voidling summoning lacks some Visuals I really want to see some void-ish portal effects
  2. Voidling's target focus is a very stupid Artificial Intelligence
  3. Voidlings and their respective damage lack Clarity
  4. Voidlings spawn on weird places if there's not enough space

Suggestion:

  • [NEW: Visuals] Better visuals upon spawning. It feels SO clunky and Old.

(These are just experimental ideas, because voidlings are hard to balance.)

  • [NEW: Pocket Monsters] - Stock System for Voidlings still sounds like a better idea to me like in the following
  • Stores around 2/3/4 Voidlings.
  • Gains a Voidling every few seconds, and on Large Monster Kills -> to ensure Jungle reliability.
  • Higher duration: 16 seconds
  • Health and damage stats similar to the old voidling stats
  • no base damage but 15% AP as magic damage on hit.
  • Higher base attackspeed: 1.0
  • Bonus Attackspeed upon 3 voidlings: 1from 00 >>> 50%
  • Champions that have damaged malzahar in the last 2 seconds draw their aggro

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**E - Malefic Visions **

Thoughts: The percentage Mana Restore seems very very fine to me.

Yet, I'm not pleased with the low scaling of this Ability. Farming and Lane Pressure has been reduced because they feared the point and klick damage so much. The refresh also feels odd, because you want to wait as long as possible to get your Maximum damage off.

Suggestion:

These changes could improve laning, and still keep the Point-and-Klick damage low.

Base Damage reverted from 80/115/150/185/220[+0.7AP) to 80/120/160/200/240 (+0.7AP)

  • [NEW: Is that Jhin?] On each bounce the spell's damage increases by 5%. (On Rank 5 After 6 Minion Kills, the spell damage will reach 312(+0.91AP) damage.)

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R - Nether Grasp

Before talking about Nether Grasp here's a small math part:

  • Minimum Damage: 15/20/25% Max health
  • Maximum Damage: 30/40/50% Max health

Before patch 5.24 in November 2015, his Null Zone did nearly the same damage as his whole ultimate does now: 4/5/6/7/8% (+0.01AP) damage. That means the damage back then ranged from 20% to 40% for the duration.

Thoughts:

While i think the % Health damage is good, The AoE feels somehow out of place. If flashed on time, you also can avoid any damage from the ultimate's zone too. Same with Quickslver and Mercurials.

His total damage got nerfed so much.

Suggestion:

  • [Removed: No Zone!] No AoE Damage
  • Following 3 possibilities I'd love to see:
  • [1. NEW: Face Melting] Deals now 24/32/40% (+0.025 AP) of the target's maximum health over 2.5 seconds.
  • [2. NEW: Bring Flat Back ] Flat Damage: 100/175/250 (no scaling) + 15/20/25% (+0.02AP) Max Health

(Math is still a subject to change. Please excues small mistakes. My first language isn't English)

8 Comments

Wînter Fox5 votes

I honestly don't think I'll play him anymore. I played Malz specifically for when the enemy was extremely tanky. Malz no longer has the ability to deal with huge tanks because of this update - he's more of a 1v1 duelist and lane bully/jungler type of Mage now.

Voluug131 votes

He cant even 1v1 duel anymore. His damage is unreliable and sustained while being forced to buy squishier that before. By the time his 2° minion is out his R ended and the opponent is wailing at him. By the time his 3° voidling is out he is by 20% hp and probably dead.

They nerfed his burst way too much because something something unhealthy.

EDIT: He is also to squishy to really jungle. His damage is trash without massive AP, but his low range sustained damage new kit leaves him way too open to build pure glass canon (just like before).

Onkel Malte1 votes

Yeah he's more of a toplane/jungle pick now because most jChampions need to play around his passive in lane or while ganking to even come close to him. For example he negates abilities you need to land to become successfull lke Elise's cocoon, Darius' pull, Garen's Silence, Zed Ult, Yasuo Q/ult Which he also can amplify by just buying a Banshee's Veil.

And that - ladies and gentlenerds - is why they took away his core identity: Damage.

Tormentula1 votes

Honestly nothing particularly changed in that regard. When you look at it, his only change was his W, and he gained a spell sheild. Having 5 voidlings chase down and kill a target (they are much quicker and seem to work and control much better) while spawning them whenever you want is a much much higher upgrade from his passive.

Additionally, his new passive basically makes him a morgana with a constant self cast E on low cooldown, but also eats AD damage. This makes him good at fighting tanks because 1, he's dealing more damage due to voidling spam, and 2, he can take any CC, making getting caught or hooked by a blitz or naut or something is forgivable. You won't auto lose to mid lane fights or assassins anymore either (yes mal was good against them, but now he has less to worry about with lb, yas, and zed.)

He still does damage, he has increase armor/magic resist on the first attack (basically), and is immune to CC before it's popped.

If anything, he's better at dealing with tanks. I just find his early game weaker.

Voluug134 votes

Yes, Malzahar's Visions and Grasp took too much of a hit, specially that gutted bases on E.

Honestly its silly. Yes, Voidlings can do a TON OF DAMAGE, but only when: people dont focus Malz, dont have QSS or have no AoE, and in teamfights is worse.

The problem with the rework is that Malzahar's damage was put in way too unreliable places to be effective. His QER were way too nerfed to make W balanced, but voidlings are made of paper, are unreliable and the damage is too delayed, while malz himself is now forced into more squishy builds, and the passive is good, yes, but its often not enough and made his match-ups way too blurred (ranged champions now get screwed by the CC inmunity, the nerf to point and click damage is a buff to assassins).

His E needs damage buffs, and maybe a bit of flat mana regain back. Lategame is good but earlygame is pretty bad. His R is bad. Not only that, but also it is still affected by QSS despite Malzahar losing most of his burst.

Basically they nerfed his burst too much for him to retain his niche. At best I can see Malz being a good jungler, but the switch from reliable close range burster to an unreliable shredder is way too annoying.

Onkel Malte3 votes

Thanks for sharing your opinion, I really agree with your whole bunch of arguments. I hope there are changes incoming within the next week on the PBE :/

Sirbigam1 votes

Wtf are they thinging there are so many op champs they reworked and brought back stronger with items, and you can even barly get him the items he needs to be relevant, forget about how bad the scaling is. Did they think this dude was invincible with the Flat AP along with the new minion, too many corny people hyped him up so hard for views, I hate going through the nerf and unnerf rotations, leave that to the other more brocken champs with the new rage blade good job riot fukin %%%%s....

Onkel Malte1 votes

I feel so reliant on item 3116 because the full combo can't deal enough damage anymore if you don't build op voidlings somewhere.

I know a few people think he's broken and OP as fuck, but if you can't deal enough damage because your voidlings don't reach anyone, you're better off as a tank, in my opinion

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