Why URF is better than ARURF and what should be improved
Urf allows you to pick champions to face against other champions, and as the game mode does create a meta of similar champions as they are stronger, not allowing people to play nor ban these champions makes it so your fun is RNG based, not the best feeling. besides, it doesn't seem very RNG based as it is advertised, if i say "random" i think every champ in every other pick or reroll every so often. BUT i have seen the vastest majority of Zed(7), fizz(8), vlad(6), azir(14), karthus(13), Warwick(9-10) counting rerolls and other players. However, this is an insane number of times seeing these champions regardless. I alone have received Warwick 5x eventually just rerolling him whenever i saw him, and my friend has played azir and karthus so much I just take them and reroll.
Now, what I think needs to be done is:
(Most likely won't happen) revert the game mode back to its previous choice and ban setting!
(might happen) Give the game mode a 10 ban system prior to receiving a champion, if you're so worried about fizz,zed,vlad that you change the damn mode, keep the god damn bans so when you play your not screwed the second someone else gets them on a better roll.
(likely will happen) basically nothing, riot has left it up for 2 years through all the complaining and arguing and will most likely keep the game mode in the state its in until the game mode dies, for god sakes the RGMQ is already plagued with 5 non-stop looping game modes with the one a year urf/all for one set up that basically makes Ascension and legend of the unrandom-howlingabyss with a spawnable so boring to the point they have 1-2 minute damn que times.
if this isn't fixed I don't know if they will worry about other things than the potental money from skins and champion releases.