How to make Ezreal stop ruining on-hit effects for everyone

i cant move wtf··1 votes·997 views

Change his Q from "applies on-hit effects" to "counts as a basic attack and not a spell." Then add to his passive "Ezreal's basic attack counts as a spell and not a basic attack."

This will give him almost everything he currently has without whole classes of on-hit items and runes needing to be balanced around him.

For example, he can still proc IBG, Triforce and Klepto with his Q but he needs to use one of his other 3 abilities or an auto attack before it will do so. (which would be a fair tradeoff considering the range and low cd of Q) His free "double-hit" is taken out of the equation without changing his core playstyle and itemization.

Inb4 "he would be so weak without this interaction", yes, he would definitely need buffs after a change like this, I don't deny that. But his numbers being rebalanced to compensate for the loss of this interaction is a small price to pay to make all of the on-hit effects in this game able to be balanced without asking for this single champion's permission first.

2 Comments

The thigh guy1 votes

That would require another rework. Considering that like, the main pull of his kit.

After3perma1 votes

Ezreal requires buffs. Lucian requires buffs. Kai'sa requires buffs. Buff all ADC champions.

More from Gameplay

More by i cant move wtf