Problems with ARURF!

Northmund··4 votes·649 views

ARURF - All Random Ultra Rapid Fire mode hits PBE. Problems: *All random. As dorito described it is their way of balancing URF. Enemy gets Zed , Sona and etc. while my team gets less useful champions Shyvana . *No Bans. There are obviously broken broken champions in ARURF, URF. When URF first came out Brand stun was infinite same as Alistar and Soraka had problems. Those champions got nerfed just in URF mode. Also we had bans in old URF. *ARURF has problem of reroll. If you reroll and someone dodges you lose reroll no matter what.

9 Comments

Killer30001893 votes

That was always a problem with AR stuff but that's been patched and you get your rrs back if someone dodges. Also it's nice not seeing the same busted champs every game. Fizz Brand Evelynn Hecarim Shaco Zed are just a few

Kloqdq1 votes

The problem is some teams will more likely get busted team comps or champions while others are just forced to deal with it.

Dominick Destine2 votes

URF isn't supposed to be balanced.... let alone ARURF.

Re-roll problem sucks and should be fixed but it has to be understood that the game mode will never even be remotely close to being balanced.

SF Curly2 votes

What about Garen

Northmund1 votes

NIGHTMARES

The 14th Angel1 votes

i hate arurf, its so boring. i want to play the champ i want to play. BOOOOO ARURF

Northmund1 votes

Yes, forcing something is not fun at all!

AbiwonKenabi1 votes

I like the random part of ARURF. It allows people to play a variety of Champions, branch out and try different things. Made URF fun for me again.

The reroll system functions the same way it does for ARAM: when you get a Champ you absolutely do not want to play, you have a reroll saved for that and roll for something hopefully more to your liking. It allows for people to opt out of a crappy champ without allowing them to pick Lux, Ziggs, Ryze every match. That got stale really fast. One of the fun things about League as a whole is the sheer variety of Champions, and seeing the same 6 or 7 Champions every game and frustratingly trying to play your different picks against them made URF's novelty fade for me.

I know not everyone agrees, but those are my reasons for preferring ARURF over URF. It's not meant to be a balanced gamemode, and the randomness lessens that blow a little too.

Northmund1 votes

Why not make both? What do Riot lose? They are doing ARURF anyway just add same thing with bans and champion select, i bet it is not that easy, but they get money for that, that i spend buying skins. :P

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