Support itemization homogenizes support gameplay
Not just how a support builds, but also how a support plays.
I think we should rework Redemption, not just nerf it. It's not that the active itself is too strong or too weak, but rather that its utility matches the utility of many support ultimates. Support itemization should try to enhance on support's preexisting kit, instead of just giving new powerful spells.
As a comparison, every ADC builds AD and crit (well, sometimes AD and lethality), but this doesn't change how an ADC plays. It just enhances what they do. Every AP mages build AP, but their kit defines them, not their itemization. Lux, Orianna, and Ahri (the top 3 play rate according to champion.gg) all build
with slightly different build order, but the way they play is significantly different despite having the same itemization, and same keystone mastery.
Support, however, regardless of whether you play a Leona or Janna, you're gonna be building
and play very defensively to put heals and shields on your carries.
tl;dr is that supports should be able to support better by having their own abilities become more powerful with items, instead of gaining access to new abilities that are insanely strong on their own and may not have synergy with the support's kit.
One solution is having a new stat that scales with utility. This has been proposed several times, sometimes called CP (celestial power), UP (utility power), or EP (Enchanting power). But the basic concept is the same. Make utility scale from different stat than AP. I'll not discuss the details here, since it's a long topic.
Another solution I propose is making redemption into a mini revive to use your own utility after death for a brief period.
Thank you for reading, and please leave your thoughts.
and
are strong FROM THEIR BASE KITS, not their scalings. They're expected to build slow, so their base kits are designed to get high damage even with less ap simply by working their passives into their rotations. Other support champs building like them doesn't work nearly as well because, well, they aren't designed like that. Hell, they're designed intentionally so their benefit from building ap isn't as good as the rest of the roster.