If support needs so much incentivizing to lower queue times, maybe the role needs a redesign? [Long]
Supports, by definition, are the 5th man of a 5 man roster. There are only 3 lanes and 1 jungle, and so they're the role that doesn't get a guaranteed income stream.
This is a really cool limitation! Why isn't the role waaaaaaay more interesting than it is? Why aren't people flocking to it as much as the other roles? A support champion needs to be able to have power and impact WITHOUT much gold. They have to be crafty and efficient.
But the support role as it is now doesn't seem to embrace much of this. Instead supports are dependent on either a very limited artificial income streams through "support itemization" or having kits overloaded with CC or high base damage stats so that less gold doesn't matter. Thresh is a great support because without any gold all of his abilities have massive displacement or slows. Why can't that be just be one possibility of a larger picture of what support can be?
The income streams for supports feel so quantized and limited. Why can't
give half as much gold as it does but have no cooldown on its passive? Then that might make an attack speed focused support become viable by providing a constant barrage of ranged poke to get them fed.
Which brings up another point. Why shouldn't the support be expected to get fed if they're good? The itemization hurts this idea. You can only proc
or
so often and therefore only get so much gold from it. You can ks kills, but that's not a very consistent way for a role to get ahead.
What about a support item that let's you share experience and gold with a jungler? What about a support item or mastery that gives them a tick of gold every time an enemy is in vision of one of their wards, incentivizing deep vision? What about a support item or mastery that gives them bonus gold for assists and reduced gold on kills? What about passive frog/critter spawns scattered throughout the jg around the camps that you can pick up (similar to bard charms) and give gold/exp that supports can steal away from enemy jglers on their way to ward or pick up from their own jg for similar reasons.
Support honestly has a lot of potential to be among the most interesting and popular in the game. Supports deserve a reliable and alternative income/exp stream option that doesn't take away from junglers and laners, and allows them to itemize like anyone else on a consistent basis, not dependent on how much they ks.
The support role shouldn't default to being the ADCs pet. It should be a rich and impactful role, as much as a jungler or any laner. I think adding more powerful alternate income/exp streams will help open up and diversify the role a lot, making it appeal to a wider variety of players.
and this would lessen diversity in those roles because of that. The strategy in Age of empires is a lot like how it is in LoL - when you play with teammates (bot lane), you catapult people by giving them resources and slingshotting them into the strongest age ASAP - weakening your allies but overall strengthening your team. Being the person that just gathers these resources and ships them off is boring as hell . . . even if you win. Same goes for being a step-stool for the ally Vayne / Ashe who does a billion damage for no reason other than Riot says so.