Shen Rework Needs Heavy QoL
I have no idea what you were going for in this rework, but you didn't quite hit the mark mark. Now, when I saw the preview for this, I dismissed the blade gimmick almost immediately (you literally just give him oriana ball with only one way to move it in one direction, yet you tie half his kit into it). I disliked you turning him into a pure melee and not giving him any way to deal with ranged top laners. However, I was willing to give it a chance, because I liked what you did with his skins.
-His Q without passing through an enemy champ LOWERS his attack speed because the animation is so slow. This bleeds into the buffed version as well, because it's the same animation, making the 50% increased AS effectively less. -You only get the buff when the blade REACHES you, and it moves INCREDIBLY slow. -The tether for the blade is really REALLY long, and this highlights the slow missile speed of the blade itself when you're far from the blade. Now, you can circumvent this by just using your Q to keep the blade on top of you, but this forces you to use precious energy before you engage. Lower the tether range a bit. -Give him back the damage reduction on his taunt, like, really, wtf.