Sword of Divine (Lost and Forgotten)

King Odin··3 votes·1,241 views

item 3131 Stats +45% attack speed Passive Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%. Active Unique: You gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes. 60 second cooldown. Menu Attack > Attack Speed Attack > Critical Strike Item cost 2150g (800g)

Ok so this Item is currently relatively bad as part of any champions build. Especially ADC's which I think it was meant for. I think it needs a Buff of some sort to be even considered when there's item 3142 .

item 3142 Stats +30 attack damage +15% critical strike chance +10% cooldown reduction Passive UNIQUE: +20 armor penetration Active UNIQUE: Gain +40% attack speed and +20% movement speed for 6 seconds - 45 second cooldown. Cost : 2700g (563g)

There is no comparison when it comes to seeing which item is better. Youmuu's offers Armour Pen, CD,AD and Crit Strike and has a much shorter active CD, I f you don't end up killing anyone for Sword of Divine. The gold difference isn't very great since it's just a (2700G - 2150G) 550 gold difference for much improved stats. Also building the brutalizer already makes you really strong as opposed to building a recurve bow. As for the actives... Youmuu's active doesn't disable it's passive stats making it great even when on CD. Youmuu's active even gives you movement speed which is great for chasing or escaping.

Sword of Divine You gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes. This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.

This is really good in some aspects. It is great especially on champions with really high passive AD from abilities like Trynd, Fiora, Mundo,Sion and Zed it skyrockets there 1 v 1 potential early game. Only issue that it becomes slightly useless when people get tankier as your crits will have much less effect and 3 crits no longer will do as much damage without the Attack Damage to go with it. Also as I said a major issue is that it becomes useless on CD as it gives no stats what so ever when on CD. Please comment below and tell me what I missed. Cheers*

7 Comments

Duke Anax1 votes

You are right it's not that great for ADC, but it's pretty good on assassins. Especially those that are able to critically hit their abbilities.

Master Yi for example has a fully critical alphastrike and that even without removing any divine stacks.

Nicarasu1 votes

Oh god. I hadn't ever thought of that part about Yi.

Star Warden1 votes

Its an amazing item for Shaco or someone that wants to delete somebody before they get the chance to do anything. Pop sword go in with your IE and 3 hit people at any level. When it first came out, Shaco became freelo. I had entire teams in ranked placing it on their assassins and 3 hitting the enemy team's carries.

Sire Hippington1 votes

the idea behind SotD is just bad. It's a 1v1 snowball item in a 5v5 team game, in the situation in which it works it'S way to strong, and outside it'S useless. Pretty similar tp SotO and Mejas in that case. I see no good reason to keep it that way in the game, rather get back the x-magic bonus dmg every y-hits it onces had. We really lack viable magical-onhit builts, as only 1 real item for that exists atm

The5lacker1 votes

100% Crit Chance gets less and less valuable the more crit chance you already have. Imagine you had an item that granted 40% CDR for 5 seconds. It'd be damn useless.

The core identity of SotD doesn't work. It need to be scrapped.

Tengrichan1 votes

It works greatly on zed...

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