Stacking Champions vs Sion

Used To Main Zed·3/17/2016, 8:39:48 PM·3 votes·557 views

Veigar and Nasus stack damage and sacrifice 0 scaling stats for it. Sion stacks a couple hundred hp in a 60minute game and thus has one of the lowest base health scaling in the game. This makes no sense whatsoever.

This means Sion HAS TO STACK in order to remain AVERAGE TANKINESS. Otherwise he has the lowest hp of any tank. Why not get rid of this passive and increase his base health scaling? Because right now the ability supposed to make him stronger actually ONLY makes him significantly weaker. This ability is so goddam stupid right now.

Riot needs to either increase his base health growth or increase the hp/stack.

3 Comments

Ralanr3/17/2016, 9:27:40 PM1 votes

Remove the infinitely scaling health? That's supposed to be one of his defining traits, removing it is removing one of his core pieces.

Buffing it? Could cause a lot of issues. Even if the minimum health increase was buffed to 5 from 2.

Variks the Loyal3/17/2016, 9:31:55 PM1 votes

I don't think that's where Sion needs buffs.

I think they should increase his W's shield amount per rank (Either 10% at all ranks like it used to be, or 8/8.5/9/9.5/10%), and buff his passive (Kills or Assists reset the hp decay, and grant an additional use of Death Surge).

Olath Quortek3/20/2016, 7:29:51 PM1 votes

I can't remember the last game that lasted 60 min that I didn't easily break 1k on the guy bro... If your trying to convince me, at least give me something reasonable like "a couple hundred hp in a 20minute game" yeah? His health scaling is fine imo; I certainly have no trouble being above average tanky with him. Upping his health growth would basically be a slap of disrespect to any respectable Sion main and increasing the hp/stack would prolly make him into a monster in need of compensation nerfs.

Good luck to ya bro