Aatrox Q

MrVon 0·10/26/2015, 9:43:39 PM·1 votes·243 views

Chancing the Q from a long wind up jump to a uninterruptible dash (at least that cc timer stars on contact, but the actual cc part of the ability comes at the end of the dash). Upon hitting a unit reduces the cd by x%. Hitting a champion refunds some of the hp lost from casting the dash (not all of it. More champions hit = to more of a refund up to a point). Hit targets are slowed for x% for % amount of time or knocked up/rooted/stunned for a x amount of time. This would give him more mobility and greater sticking power. Knock up is only available on the first dash and would go on the full cd of the ability after used and resets wont shorten the cd of the cc part of the ability. This is to prevent from him having to much cc in his kit. Consecutive dashes take less hp up to a certain point.

I will be making a post on every ability separately and all chances are focused around Aatrox getting more W procks off and making it more effective in solo lane and in team fights.

On my previous post i talk about his passive if you are curious the link is Here.

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