Dash bullshit needs to stop
Leona,J4,Tristana and Nautilus shouldn't fucking dash when they are knocked up,they aren't cc immune
Leona,J4,Tristana and Nautilus shouldn't fucking dash when they are knocked up,they aren't cc immune
Leona J4 and Naut are actually pulls not "dashes" per se
But yes tristanas is bullshit and will go even if she gets cc'd though technically I guess you can't stun a grenade launcher or whatever that is.
Leona,J4,Tristana and Nautilus shouldn't fucking dash when they are knocked up,they aren't cc immune
Knock ups don't stop dashes in the middle of movement. You are displaced wherever your destination would have been.
Knockups do stop dashes A middle of a movement,from where the current model is. It's just that in aformentioned chimps case,they have a cast time,and when they are knocked/suppressed/whatever in the cast time,they still get to dash. For example,that I had few hours ago in ARAM,I was braum,and ulted point blank Leona just when she casted her cockroach dash on my backline,while she was knocked up,she still got to dash to her target. This is wrong,and should be fixed.
Not wrong. It's a pull. Once contacted, pull goes through. Not like the champion is dashing.
Knockups do stop dashes A middle of a movement,from where the current model is. It's just that in aformentioned chimps case,they have a cast time,and when they are knocked/suppressed/whatever in the cast time,they still get to dash. For example,that I had few hours ago in ARAM,I was braum,and ulted point blank Leona just when she casted her cockroach dash on my backline,while she was knocked up,she still got to dash to her target. This is wrong,and should be fixed.
Pardon let me rephrase it, it is a dash yes, but different kind of dash. Whent hey yank themselves, the position is programmed where they must stop. It is why knocks up do not stop them, and coding it differently is unnecessary given the mnority amount of champs utilizing it. This would be more work than necessary, and have possible effects on the games coding.
It further isn't an issue in terms of gameplay balance.
tristana can only continue her W if she times it perfectly. Because there is a cast animation, if anything hits during that .2 second animation, she will always finish her jump, you need to land it either before she casts it, or just after